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| | List of all the inventory invented so far | |
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TJCID Admin
Ryo : 54 Join date : 2012-08-17
| Subject: List of all the inventory invented so far Mon Sep 03, 2012 8:15 pm | |
| Inventory List
_______________________________________________ Here you will find all the ninja gear invented so far. Kages may research items from this list in order to stock up their village's Shinobi shops. Protective head gear Head Up:- Spoiler:
Forehead Protector Type: Head Gear Slot: Head Up Weight: 1 Durability: 30 Defense: 3 Description: The common item used by all ninja, received when becoming a Genin. It is not so much intended to be a protective gear as much as it's simply meant to display ones allegiance to a village. Having, selling, much less wearing, a forehead protector belonging to another village is considered illegal and a grave personal insult to the village in question. Wars have been started over things like that! Effect: +1 Prc. It can be used as a "mirror" when not equipped. Special: You can't buy this item. If yours is lost/destroyed you have to request a new one. Price on the Black Market varies. Tech level: 1
Bandana Type: Head Gear Slot: Head up Weight: 0.2 Durability: 5 Description: Just a piece of cloth tied around the forehead to keep your hair and sweat from getting in your eyes. Effect: +1 Prc. Price: 800 ryo Tech level: 1
Simple Straw hat Type: Head Gear Slot: Head up Weight: 0.4 Durability: 5 Defense: 1 Description: A simple straw hat to provide a bit of shade. More for decoration than anything else. Effect: +1 Prc. Price: 1,200 ryo Tech level: 1
Jingasa Type: Head Gear Slot: Head up Weight: 2 Durability: 15 Defense: 4 Description: A simple leather hat that provides with a bit of protection, while not getting in the way. Effect: +2 Prc. Price: 4,000 ryo Tech level: 2
Shinto apprentice head insignia Type: Head Gear Slot: Head up Weight: 0.5 Durability: 7 Description: A hat with the Yin-Yang symbol blessed by a high priest. People claim that when wearing it they feel at peace, yet without a fuin seal this is just a normal hat. Effect: +1 Str, +1 Agl, +1 Stm, +1 Nin and Gen KS. Has 1 fuin slot seal, but if the slot is equipped this item loses the stats boost. Price: 16,000 ryo Tech level: 2
Sound proof Ear Muffins Type: Head Gear Slot: Head up Weight: 0.5 Durability: 5 Description: A pair of ridicules fluffy ear muffins worn by girlly girls to look cute...or in rare cases protect their ears from the cold. Some traders (who are in the business of supplying weapons to ninja) have reversed engineered these so that they can also block out sound on que. On pain of death by an angry mob of girls they were forbidden from changing the outer design so that ninjas wouldn't buy them. Effect: You look silly. Ignore sound based Prc reduction effects, but enemy flank, rear and from above attacks reduce 25 Prc. 1 BP cost to activate or deactivate this effect. Price: 16,000 ryo Tech level: 3
Ebōshi Type: Head Gear Slot: Head up Weight: 0.6 Durability: 7 Description: A richly decorated hat with the Yin-Yang symbol used by a high priests. It's infused with a lot of chakra and a lot of fuin seals. The sheer power emanating from it is enough to give people standing close to the one wearing it a headache, let alone the people who is actually wearing it. Clearly not everyone was meant to wear this. Effect: +6 Str, +6 Stm, -3 nin and gen knowledge, each round you are under a genjutsu you gain an additional 1 gen resistance. Extra slot: 3 seal slot. Price: 64.000 ryo Tech level: 4 Head Middle:- Spoiler:
Shades Type: Head Gear Slot: Head middle Weight: 0.2 Durability: 5 Description: A pair of glasses with dimmed lenses. They keep the pesky sun from glaring in your eyes, hide the evidence when you're high or haven't slept or have a hangover and they make you look cool. Mind you, that last part is not guaranteed. Effect: +2 Prc during sunny days and light based Perception reduction effects, -4 Prc if in a dark places or at night. Price: 4,000 ryo Tech level: 1
Black lens Goggles Type: Head Gear Slot: Head up or middle Weight: 0.6 Durability: 20 Description: Black lens goggles who were created as a counter for the infamous flash bombs. Wearing these in the presence of extremely bright light makes your vision normal, but wearing them when there isn't is almost like wearing a blindfold. Effect: The goggles may rest on the forehead if the slot is free. It costs 1 BP to slip them on and off. While on they completely blocks out light (-100% Perception, -75/50/25% if you have Enhanced Senses, Total awareness and/or Vigilance). Ignore this effect if there's a light based Perception reduction effect in play. Price: 8.000 ryo Tech level: 2
Protective Visor Type: Head Gear Slot: Head middle or head up Weight: 1 Durability: 20 Defense: 2 Description: A unique kind of goggles which look kinda like a skiing mask. They were originally designed by noble clans with doujutsu based KG who wanted to accelerate the maturing of the doujutsu process in their children. Despite not having doujutsu, other ninja found these goggles very useful so they started using them as well. Effect: +5 Prc. +2 KG if KG is a doujutsu. Reduce the effectiveness of light based Perception reducing effects by 5. Price: 32.000 ryo Tech level: 3 (Obito used a pair of these)
Range Finder Type: Head Gear Slot: Head middle Weight: 0.4 Durability: 5 Description: A device worn over 1 eye intended for accurate measuring of distance. Effect: +1 RT on the first clash each turn. +10 perception when using or responding to small~medium ranged attacks. Distance, up to 10 meters, no longer has a negative effect on your weapons and jutsus. Price: 64.000 ryo Tech level: 4 (Deidara used one of these) Head Lower:- Spoiler:
Partial mask Type: Head Gear Slot: Head lower Weight: 0.2 Durability: 5 Description: A mask made of soft material that hides your face from the eyes down. Some people find it so comfortable that they don't remove it unless they absolutely must *cough*Kakashi*cough*. Effect: You look cool. Price: 400 ryo Tech level: 1
Breathing Mask Type: Head Gear Slot: Head lower Weight: 2 Durability: 20 Defense: 1 Description: A device that fits over a person’s mouth. It makes breathing a little harder but its filters can purify corrupted air, toxic gases or powdered poisons. By attaching a small oxygen canister instead of the filter, it can allow a person to breathe underwater for a period of time. Effect: Filters the air (or supplies air if oxygen canisters are attached) for 8 rounds worth of time. After that filters/canisters need changing. As long as a canister is attached to the mask duration will expire, but don't reduce duration for the filter if you aren't in a noxious environment. "Rest" recovers 1 less Stm. Removing or placing a filter/canister costs 1 BP. Price: 32,000 ryo, 1,000 new filter, 2,000 new canister (1 filter/canister = 1 Kunai) Tech level: 3 Multi slot Head Gear: (this is where the best stuff is) - Spoiler:
ANBU mask Type: Head Gear Slot: Head middle and lower Weight: 1 Durability: 20 Defense: 15 Description: The ANBU mask's main purpose is to hide the user's identity, even within his own village. Its represented animal and color varies from person to person, as each has it's own meaning. It is a symbol that shines trust to allies and fear to enemies. Obtaining an ANBU mask belonging to another village commands fear and respect in others, and the promise of your guts soon spilled everywhere by the village whose mask that belongs to. Effect: None. Special: You can't buy this item. If destroyed you will receive a new one. Price on the Black Market varies. Having an ANBU mask belonging to another village will cause that village to lose 1 rep point and your village to gain 1 rep point every time you leave the village with that mask to complete a B or higher ranked mission. This effect only works once per week. Tech level: 1
Light Helmet Type: Head Gear Slot: Head up and middle Weight: 4 Durability: 100 Defense: 10 Description: A Japanese Samurai-like helmet, adapted to be lighter and more "motion-friendly" for ninja. It covers not only the top of the head, but also the back and the sides as well as half the neck. Although it can sometimes be a little uncomfortable, many have gotten over this little downside in order to achieve greater protection. Effect: -1 Agl and Prc. Price: 4,000 ryo Tech level: 1
Traditional Ninja Garb Type: Head Gear Slot: Head up and down Weight: 0.5 Durability: 15 Defense: 1 Description: A traditional ninja full head mask made of very soft, stretchy cloth-like material that blends in with the shadows. It was designed for stealth and mobility rather than protection. Many ninjas choose it because it is very comfortable and they claim that it improves their performance by keeping away all the usual little distractions (hair getting in the eyes, itches caused by humidity, insects, cold...). It's like a second skin! Effect: +1 Prc, +4 Agl. Price: 8.000 ryo Tech level: 2
Kabuto Type: Head Gear Slot: All Head slots Weight: 15 Durability: 200 Defense: 25 Description: A traditional samurai helmet with a menpō and shikoro leaves nothing unprotected above the shoulders. Among the ninja these helmets go by the name "Stiff necks" because, in spite of the great protection they offer, they leave a lot to be desired in the mobility department. Effect: -5 Prc (-20 Prc when attacked from flank or rear), +2 Str and Stm. Price: 16.000 ryo Tech level: 2
Chainmail Garb Type: Head Gear Slot: Head up and down Weight: 3 Durability: 50 Defense: 10 Description: One of the ninja's all time favorite. It looks exactly like the ninja garb only made of carefully woven metal. Surprisingly enough, it doesn't restrict movement at all. It's like your normal skin's bigger, tougher, meaner cousin with a prison record! Effect: +2 Prc. +4 Agl. Price: 16.000 ryo Tech level: 3
Improved Light Helmet Type: Head Gear Slot: Head up and middle Weight: 5 Durability: 180 Defense: 17 Description: Using new types of metal, which are equally light but much tougher, blacksmiths have made a breakthrough. By building upon the current design, the new lightweight helmet provides much more protection than previously. It's still uncomfortable though. Effect: -1 Agl and Prc. Price: 16,000 ryo Tech level: 3
Kawari kabuto Type: Head Gear Slot: All Head Slots Weight: 20 Durability: 350 Defense: 35 Description: Aside from being made of stronger stuff and with more decorations, for all intents and purposes this samurai helmet is much like its original. Effect: -4 Prc (-16 Prc when attacked from flank or rear), +3 Str and Stm. Extra slots: 1 fuin slot. Price: 64,000 ryo Tech level: 4
Shadow Garb Type: Head Gear Slot: Head up and lower Weight: 0.5 Durability: 10 Defense: 1 Description: One of the ninja's all time favorite. Unlike the traditional ninja garbs, these garbs are painstakingly custom designed to be a perfect match for each ninja and are infused with chakra so that they can change color to match the backround. Not many ninja can afford these, but those that do buy them have never once complained about their usefulness and quality. Effect: +4 Prc, +6 Agl. Price: 32.000 ryo Tech level: 4
Ultimate Ninja Garb Type: Head Gear Slot: Head up and down Weight: 2 Durability: 30 Defense: 5 Description: The best a shinobi could ask for. It takes at least 5 people, all with the highest of skills, working as a team to create one of these. Each metal thread is separately channeled with chakra by a different specialist during the weaving process. Effect: +5 Prc, +10 Agl. Improve dice rolls on some infiltration actions. +1 Stealth point upon successfully entering stealth mode. Extra slots: 1 fuin slot. Price: 128.000 ryo Tech level: 5
Ultimate Light Helmet Type: Head Gear Slot: Head Up and Head Middle or Lower Weight: 10 Durability: 220 Defense: 25 Description: After much revision, the flaws in the basic design have finally been fixed. It's custom tailored, no longer uncomfortable, infused with chakra, doesn't shine when light hits it, has additional protection against elements, and most important of all, it's a piece of cake to make manufacture them. Effect: +1 to all stats. Extra slots: 1 fuin slot. Price: 64.000 ryo Tech level: 5
Ultimate Warrior Helmet Type: Head Gear Slot: All Head slots Weight: 25 Durability: 500 Defense: 50 Description: In no manner, shape or form was this helmet designed for subtlety, quite the opposed in fact, it was meant for samurai leaders to make their presence known on the battlefield. A rather unconventional choice of gear for a ninja to say the least, yet it sells. Effect: -3 Prc (-12 Prc when attacked from flank or rear), +4 Str and Stm. Extra slots: 2 fuin slots. Price: 128.000 ryo Tech level: 5
Ultimate Utility mask Type: Head Gear Slot: All Head slots Weight: 5 Durability: 80 Defense: 10 Description: A helmet full of gadgets, devices and utilities. Makes the life of any ninja a whole lot easier. Effect: +15 Prc. Reduce the effectiveness of Perception reducing effects by 10. Immune to smoke type poisons. You can breath up to 32 rounds underwater before you need to change canisters (activates and deactivates automatically). Price: 128.000 ryo, oxygen canisters cost 5,000 ryo each, can stack up to 5 in 1 item slot Tech level: 5 (Hanzou used on of these)
Kannushi Ebōshi Type: Head Gear Slot: Head middle and lower Weight: 1 Durability: 10 Defense: 2 Description: A sacred item worn only by the highest ranking priests. Ninjas saw the military value of these masks so they started using them. Needless to say, such sacrilege did not go well with the religious types. Effect: +5 Nin and -1 Stm when casting ninjutsu. +10 Gen and -2 Stm when casting genjutsu. Each round you are under a genjutsu you gain an additional +2 gen resistance. Special: Every time you enter an [important] topic outside your village while wearing this item, you get placed in the bingo book with a reward of 2000 ryo. If you already are in the bingo book the reward increases by another 2000 ryo. Extra slots: 4 fuin slots. Price: 200.000 ryo Tech level: 5
Protective Body gear Lightweight Armor- Spoiler:
ANBU Special Soldier Undercover Clothing Weight: 3 Description: When the ANBU want to appear less obvious they will don a full robe and wear a hood to cover their head. Effect: None Special: This item is awarded to a ninja upon becoming an ANBU. It can't be sold (except on the black market) or worn by anyone who is not an ANBU. Ignore that last part if you are from another village or criminal and looted this item. Tech level: 1
Common Clothes Type: Body Gear Slot: Body Weight: 3 Description: Normal civilian clothes. They come in all shapes and sizes. Price: 400 ryo Tech level: 1
Expensive Clothes Type: Body Gear Slot: Body Weight: 3~6 Description: Normal civilian clothes. They come in all shapes and sizes. Effect: Might increase some infiltration dice rolls. Price: 1,000~100,000 ryo Tech level: 1
Kage Robe Weight: 2 Description: The clothes kage (should) wear in public and official meetings. There is absolutely nothing special about them, but they are bulky and serve to hide the equipment the kage wears under them. Effect: Hides the equipment you wear under it. Special: You get this item for free when you become Kage. It's illegal to own or much less wear one of these if you aren't a Kage. Prices on the black market vary.
Kimono Type: Body Gear Slot: Body Weight: 4 Durability: 50 Defense: 3 Description: A Kimono is a traditional dressing used by civilians, samurai and ninja alike. It is light and comfortable, and it carries with a dignifying appearance. Many ninja choose this cloth as it allows a lot of freedom of movement, as well as blend within a crowd or backround, although it doesn't grant a lot of protection. Effect: +2 Agility and Stamina. Special: If you have Partial Mask, Straw Hat and Reinforced Sandals equipped then you get +1 to all PS stats. Extra slots: 1 Item slot. Price: 8.000 ryo Tech level: 1
Youth Suit Type: Body Gear Slot: Body Weight: 2 Durability: 50 Defense: 1 Description: The Youth suit is an unconventional gear usually used by eccentric Taijutsu oriented ninja. It is very light and comfortable to use, although it sets the style a bit behind...Way behind. Effect: You look silly. +2 strength, agility and stamina. +1 EXP during training topics, must allocate at least 2 KS in taijutsu knowledge when leveling up. Special: If you have the "Born Loser" special trait you get +15 Stm and you are allowed to also wear a midweight "Vest" armor (they overlap in the same body slot). Price: 16.000 ryo Tech level: 2
Traditional Ninja Gear Type: Body Gear Slot: Body Weight: 2 Durability: 50 Description: The conventional ninja dressing with its dark colors. This outfit is very light with many secret places for weapons and despite them it still allows full freedom of motion. Regardless of the fact that it doesn't provide proper protection, it still makes it one of the best choices for any shinobi. Effect: +8 Agl. Special: If you have any Gloves, Traditional Ninja Garb and any Bushido Sandals equipped then you get another +8 Agl. Extra slots: 1 Item slot. Price: 32.000 ryo Tech level: 2
Chain-mail Ninja Gear Type: Body Gear Slot: Body Weight: 10 Durability: 150 Defense: 18 Description: Much like the conventional ninja outfit only woven in a fishnet kind of pattern using metal thread. It's heavier, but it doesn't compromise mobility plus it provides decent protection. Effect: +4 Agility and Stamina. Special: If you have Retractable wrist blades or Metal Plated Gloves, Chain-mail Garb and any Padded Sandals equipped then you get +1 Str, +2 Stm, +3 Prc, +4 Agl and +1 Item slot. Extra slots: 1 Item slot. Price: 64.000 ryo Tech level: 3
Assassin Ninja Gear Type: Body Gear Slot: Body Weight: 2 Durability: 50 Defense: 1 Description: Upon the discovery of chakra molding and modern ninjutsu, the conventional ninja garments underwent a series of updating. After being infused with chakra, the new outfits gave stealth a whole new meaning as they could now match any backround. Effect: +12 Agility. +1 Stealth point upon successfully entering stealth mode. Special: If you have Retractable Wrist blades, Shadow Garb and Elite Bushido Sandals equipped then you get +12 Agl and 25% power boost to stealth jutsu. Extra slots: 1 mini scroll slot. Price: 64.000 ryo Tech level: 4
Ultimate Ninja Gear Type: Body Gear Slot: Body Weight: 9 Durability: 120 Defense: 18 Description: A work of art. Many a shinobi would give their left arm and right leg to own one of these. An outfit that is almost invisible. Effect: +20 Agility, +5 Stamina. Improve dice rolls on some infiltration actions. +2 Stealth point upon successfully entering stealth mode. Special: If you have Fuin Gloves, Ultimate Ninja Garb and Ultimate Ninja Sandals equipped then you get +10 Agl, Prc and Stm and 50% power boost to stealth jutsu. Extra slots: 1 Scroll slot, 1 Accessory and 1 fuin slot. Price: 128.000 ryo Tech level: 5
Akatsuki Robe Type: Body Gear Slot: Body Weight: 10 Durability: 150 Defense: 15 Description: A heavy robe made of very thick cloth. It's black with red flowers, bulky with many many places for concealed items and infused with chakra. They are very intimidating and really stand out, yet when you put on the hat that goes with it you somehow slide away from people's perception. Special: If you have any Omnikoji insignia equipped, ignore the negative effects from the fuin seals in them. Extra slots: 5 fuin or Accessory or Scroll slots. You choose. Price: 175.000 ryo Tech level: 5 Middleweight Armor- Spoiler:
ANBU Attack Gear, Special Chest Armor Type: Body Gear Slot: Body Weight: 10 Durability: 300 Defense: 20 Description: ANBU standard issue. It provides no neck or shoulder protection, but the torso is more than sufficiently protected. Effects: +3 Agl, +2 Str and Stm. Extra slots: 1 item and 1 scroll slot. Special: If you have ANBU Mask, ANBU Forearm Guards and ANBU Special Footwear equipped then you get +40 defense and 1 fuin slot. This item is awarded to a ninja upon becoming an ANBU. This armor can't be sold (except on the black market) or worn by anyone who is not an ANBU. Ignore that last part if you are from another village or criminal and looted this item. Tech level: 1
Flak Jacket variation #1 Type: Body Gear Slot: Body and 3 Accessory slots Weight: 20 Durability: 150 Defense: 10 Description: A rather outdated version of the classical Chuunin and Jounin combat uniform. It is inferior from every aspect. Effects: -3 Agl, +1 Str and Stm. Special: If you have Forehead Protector, Partial mask, Gloves and Normal Sandals equipped then you get +3 Agl. Price: 4.000 ryo Tech level: 1
Flak Jacket variation #2 Type: Body Gear Slot: Body and 3 Accessory slots Weight: 10 Durability: 200 Defense: 10 Description: A white flak jacket which extends over the left shoulder. Under the jacket one usually wears a grey or black undershirt. It no longer protects the neck, but overall it doesn't sacrifice protection too much. Effects: +2 Agl. Special: If you have Bandana, Shades, Partial Mask, Gloves and Normal Sandals equipped then you get +5 Defense. Extra slots: 1 mini scroll slot (only 1 scroll). Price: 8.000 ryo Tech level: 1
Flak Jacket variation #3 Type: Body Gear Slot: Body and 2 Accessory slots Weight: 15 Durability: 200 Defense: 15 Description: Resembles the typical uniform for Chuunin and Jounin. Additional protection has been placed on the shoulders, but still no extra slots as seen on other Flak Jacket uniforms. Effects: +1 Str and Stm. Special: If you have Leather Hat, Shades, Partial Mask, Gloves and Padded Sandals equipped then you get +1 to all PS stats and 1 item slot. Price: 16.000 ryo Tech level: 2
Flak Jacket variation #4 Type: Body Gear Slot: Body and 2 Accessory slots Weight: 10 Durability: 150 Defense: 10 Description: A very lightly armored jumpsuit allows plenty of maneuverability, has pouches for weapons and a scroll slot over the left breast. Effects: +4 Agl. Extra slots: 1 mini scroll slot. Special: If you have Light Helmet, Metal Plated Gloves and Padded Sandals equipped then you get +10 Defense. Price: 16.000 ryo Tech level: 2
Flak Jacket variation #5 Type: Body Gear Slot: Body, 1 Item and 3 Accessory slots Weight: 25 Durability: 300 Defense: 30 Description: One of the bulkier type of flak jackets. It's rather large and restricts movement a bit, but it provides extra protection to the neck and chest. Effects: -3 Agl, +2 Str and Stm. Special: If you have Light Helmet, Metal Plated Gloves and Padded Sandals equipped then you get +3 Agl and Str and 1 item slot. Price: 32.000 ryo Tech level: 2
Flak Jacket variation #6 Type: Body Gear Slot: Body and 2 Accessory slots Weight: 15 Durability: 250 Defense: 25 Description: A balanced flak jacket with all the common features. It has pouches for scrolls over the chest. Effects: +1 to all PS stats. Extra slots: 1 scroll slot. Special: If you have Protective screen, Forearm Guards and Improved Padded Sandals equipped then you get +1 to all stats. Price: 32.000 ryo Tech level: 3
Flak Jacket variation #7 Type: Body Gear Slot: Body and 1 Accessory slot Weight: 15 Durability: 250 Defense: 20 Description: A smaller than usual flak jacket that protects the neck more than the shoulders. Despite its small size, it has been carefully designed not to fall short in terms of protection to its brothers. It lacks scroll pouches, but it has an item pouch on the right side just above the waist. Effects: +2 Agl, Str and Stm. Special: If you have Improved Light Helmet, Forearm Guards and Improved Padded Sandals equipped then you get +1 to all stats and +10 defense. Price: 32.000 ryo Tech level: 3
Flak Jacket variation #8 Type: Body Gear Slot: Body and 3 Accessory slots Weight: 35 Durability: 300 Defense: 40 Description: After much revision, a design to make flak jackets tougher without making them too big was found. The protective pads extend off the shoulders and the neck pads are a bit higher and farther away from the head so that it doesn't restrict head movement yet not sacrifice protection. There are 2 pockets for weapons and items located just above the waist. Effects: -3 Agl, +2 Str, Prc and Stm. Extra slots: 2 item slots. Special: If you have Improved Light Helmet, Retractable Wrist Blades and Elite Bushido Sandals equipped then you get +2 to all stats, +5 defense, and you can turn 1 item slot into a fuin slot. Price: 48.000 ryo Tech level: 4
Flak Jacket variation #9 Type: Body Gear Slot: Body and 2 Accessory slots Weight: 45 Durability: 350 Defense: 55 Description: By far the bulkiest of all flak jackets. It has all the common features of the usual design, just on a higher scale. There are 2 pouches for scrolls on the chest and 1 large pouch above the waist for items. Effects: -5 Agl, +7 Str and Stm. Extra slots: 2 scroll slots. Special: If you have Improved Light Helmet, Shogun Gauntlet and Elite Bushido Sandals equipped then you get +2 to all stats and -15 weight. Price: 64.000 ryo Tech level: 4
Perfect Flak Jacket Type: Body Gear Slot: Body Weight: 30 Durability: 400 Defense: 60 Description: A small flak jacket, containing all the common features, and covering all the usual areas (neck, shoulder pads, torso) with only the bare minimum of material. The material is powered up with chakra, making it many times tougher than normal. This way nether mobility nor protection is traded off for the other. The perfect flak jacket. Effects: +2 to all stats. Special: If you have Legendary Gloves, Ultimate Light Helmet and Master Sandals equipped then you get +4 to all stats and 1 fuin slot. Extra slots: 2 scroll and fuin slots. Price: 128.000 ryo Tech level: 5 Heavyweight Armor- Spoiler:
Samurai Armor Type: Body Gear Slot: Body and 4 Accessory slots Weight: 50 Durability: 500 Defense: 50 Description: Samurai armor was developed primarily for large scale fights on an open battlefield. It trades off mobility for protection. Effects: -15 Agl, +6 Str and Stm. Cannot enter stealth mode. "Rest" recovers 1 Stm less (ignore this if you have the "Bull's strength" skill). Extra slots: 3 weapon slots. Special: If you have the "Weapon master" clanless train or the Kabuto, Samurai Gauntlet and Metallic Boots equipped, reduce the weight by 25. If you are also using a weapons that matches your current Taijutsu style, ignore the stat penalties from the equipment. Price: 48.000 ryo Tech level: 2
Shogun Armor Type: Body Gear Slot: Body and 4 Accessory slots Weight: 75 Durability: 750 Defense: 75 Description: This version of the samurai armor is made from small individual iron scales known as kozane. This simultaneously allows greater mobility and closes off any exposed seams in the armor from where a small blade could clip through. Effects: -12 Agl, +9 Str and Stm. Cannot enter stealth mode. "Rest" recovers 1 Stm less (ignore this if you have the "Bull's strength" skill). Extra slots: 3 weapon and 1 fuin slot. Special: If you have the "Weapon master" clanless train or the Kawari Kabuto, Shogun Gauntlet and Improved Metallic Boots equipped, reduce the weight by 25. If you are also using a weapons that matches your current Taijutsu style, ignore the stat penalties from the equipment. Price: 80.000 ryo Tech level: 4
Ultimate Warrior Armor Type: Body Gear Slot: Body and 3 Accessory slots Weight: 100 Durability: 1000 Defense: 100 Description: Much like the Shogun armor, except that great attention has been devoted to every inch of this armor. Better materials, better alloys, better craftsmenship and better chakra infusement. Effects: -9 Agl, +12 Str and Stm. -3 Stealth points when entering stealth mode or using stealth jutsu. "Rest" recovers 1 Stm less (ignore this if you have the "Bull's strength" skill). Extra slots: 3 weapon, 2 fuin and 1 mini scroll slot. Special: If you have the "Weapon master" clanless train or Ultimate Warrior Helmet, Ultimate Warrior Gauntlet and Ultimate Warrior Boots equipped, reduce the weight by 50 and your passive defense ignores 25% of enemy "Superiority" effects. If you are also using a weapons that matches your current Taijutsu style, ignore the stat penalties from the equipment. Price: 250.000 ryo Tech level: 5
Protective Limb gear Arms- Spoiler:
ANBU Forearm Guards Type: Arm Gear Slot: Arms Weight: 10 Durability: 150 Defense: 30 Description: ANBU standard issue. Reinforced metal plates covering the arm from hand to the elbow. Strong, reliable and invaluable in melee combat, especially if your opponent has a weapon. Effects: +4 Str. Even without a weapon, you are considered "Armed". Special: This item is awarded to a ninja upon becoming an ANBU. This weapon can't be sold (except on the black market) or worn by anyone who is not an ANBU. Ignore that last part if you are from another village or criminal who looted this item. Tech level: 1
Gloves Type: Arm Gear Slot: Arms Weight: 0.5 Durability: 10 Defense: 1 Description: Just a normal pair of leather gloves. It doesn't provide any real protection, but by protecting the skin it psychologically liberates the mind a little, allowing one to strike with less restraint. Effects: +1 strength. Price: 2,000 ryo Tech level: 1
Legendary Gloves Type: Arm Gear Slot: Arms or 1 Item slots Weight: 0.5 Durability: 10 Defense: 1 Description: A pair of gloves that use to belong to a very famous ninja from your clan/village whose fame and might were of epic proportions (or so they say). It should be noted that there is absolutely nothing special about these gloves, but when a ninja puts them on he is so filled with pride and confidence that he seems to preform much better than usual. Effects: +1 to all stats. Special: Each time you complete a B or higher ranked mission, while wearing these gloves, your village gets an extra Reputation point. Each time you fail a mission, your village loses 1 Reputation point. If you lose 3 points in a row in this way this item will turn into "Gloves". Price: 64.000 ryo Tech level: 1
Metal Plated Gloves Type: Arm Gear Slot: Arms Weight: 2 Durability: 50 Defense: 5 Description: A pair of leather gloves with a metal plate attached to the back of the arm. It's useful for blocking and deflecting sword or projectiles, but it isn't all that reliable. Unless you time it just right, things could get bad. Effects: +2 strength. If you have a taijutsu style, you are considered "Armed". Price: 8.000 ryo Tech level: 2
Samurai Gauntlet Type: Arm Gear Slot: Arms Weight: 15 Durability: 150 Defense: 25 Description: An iron glove. It provides maximum protection, but leaves much to be desired in the dexterity department. Effects: -5 Agl (-20 when throwing small things), +2 Str and Stm. Increase BP cost by 1 for jutsus that need handseals (ignore this penalty if you have the "Handseal Mastery" skill). Even if you have no weapon, you are considered "Armed". Price: 16.000 ryo Tech level: 2
Forearm Guards Type: Arm Gear Slot: Arms Weight: 10 Durability: 150 Defense: 30 Description: Reinforced metal plates covering the arm from hand to the elbow. Strong, reliable and invaluable in melee combat, especially if your opponent has a weapon. Effects: +4 Str. Even without a weapon, you are considered "Armed". Price: 32.000 ryo Tech level: 3
Retractable Wrist Blades Type: Arm Gear, Small Melee Weapon Slot: Arms Weight: 4 Durability: 50 Attack: 20 Defense: 20 Description: Retractable wrist blades attached to the forearms and concealed with bandages. These blades can spring forth when needed to surprise an opponent melee combat. Effects: Retracting and unsheathing the blades is considered a free action. The first time in a battle when you use this weapon, 1) double its attack and defense power and 2) reduce the enemy Prc by 25. For every Cheap Shot bonus you receive, increase this weapon's attack and defense by 20. Price: 32.000 ryo Tech level: 3
Shogun Gauntlet Type: Arm Gear Slot: Arms Weight: 20 Durability: 250 Defense: 35 Description: A heavy iron glove constructed using only the best of metals. It provides additional protection and is slightly more comfortable, but even so, it's still a pain when it comes to freedom of movement. Effects: -4 Agl (-16 when throwing small things), +3 Str and Stm. Increase BP cost by 1 for jutsus that need handseals (ignore this penalty if you have the "Handseal Mastery" skill). Even without a weapon, you are considered "Armed". Extra Slots: 1 fuin slot. Price: 64.000 ryo Tech level: 4
Sound Infuser Type: Arm Gear Slot: Arms Weight: 10 Durability: 75 Defense: 15 Description: A special device, worn on the forearm, used to create and greatly boost up sound waves. Used mainly for Koe jutsu but it can be also used as an arm protector. Effects: If you have a taijutsu style, even without a weapon you are considered "Armed". Price: 32.000 ryo Tech level: 4
Fuin Gloves Type: Arm Gear Slot: Arms Weight: 1 Durability: 10 Defense: 1 Description: A seemingly normal pair of leather gloves with 1 notable exception. They have been specifically designed to be compatible with sealing jutsu. Effects: +1 Str. Extra slots: 4 fuin slots (2 on each hand). Price: 64.000 ryo Tech level: 5
Ultimate Warrior Gauntlet Type: Arm Gear Slot: Arms Weight: 25 Durability: 350 Attack: 20 Defense: 50 Description: A iron glove constructed with such care for detail that it's almost a work of art. No expenses have been held back, only the best smiths and the best chakra weavers have tinkered with it. It's design is somewhat changed (it has spikes now), and there has been a seal placed on the back of the hand containing the ninja's *cough*samurai*cough* favorite weapon. Effects: -3 Agl (-12 when throwing small things), +4 Str and Stm. Increase BP cost by 1 for jutsus that need handseals (ignore this penalty if you have the "Handseal Mastery" skill). Even without a weapon, you are considered "Armed". Extra slot: 2 fuin slots (1 on each hand). Price: 128.000 ryo Tech level: 5 Legs- Spoiler:
ANBU Special Footwear Type: Foot Gear Slot: Feet Weight: 3 Durability: 50 Defense: 6 Description: ANBU standard issue. Balanced footwear that provide protection and mobility. Effects: +2 Str, Agl and Stm. Special: This item is awarded to a ninja upon becoming an ANBU. It can't be sold (except on the black market) or worn by anyone who is not an ANBU. Ignore that last part if you are from another village or criminal who looted this item. Tech level: 1
Normal Sandals Type: Foot Gear Slot: Feet Weight: 1 Durability: 10 Defense: 1 Description: Simple sandals with thick soles. Effects: +1 Agl. Price: 1,000 ryo Tech level: 1
Ninja Sandals Type: Foot Gear Slot: Feet Weight: 1.5 Durability: 30 Defense: 2 Description: Reinforced sandals are much more durable than normal ones. Effects: +1 Agl. Price: 2,000 ryo Tech level: 1
Bushido Sandals Type: Foot Gear Slot: Feet or 1 Item slots Weight: 1 Durability: 20 Defense: 2 Description: Made with traditional methods and mostly out of straw, the Bushido Sandals are used by civilians and ninjas alike. It's weight is almost null which allows a user to move freely and with less noise, although it conferees little protection. Effects: +3 Agl. Price: 8.000 ryo Tech level: 2
Padded Sandals Type: Foot Gear Slot: Feet Weight: 2 Durability: 40 Defense: 6 Description: A sandal that is worn by many types of conventional shinobi which allows perfect movement and extra protection. Effects: +1 Str, Agl and Stm. Price: 16.000 ryo Tech level: 2
Improved Bushido Sandals Type: Foot Gear Slot: Feet Weight: 1 Durability: 40 Defense: 1 Description: These sandals are specially designed to absorb impact so that the one wearing them produces as little sound as possible. Effects: +6 Agl. Price: 16.000 ryo Tech level: 3
Metallic Boots Type: Foot Gear Slot: Feet Weight: 15 Durability: 150 Defense: 25 Description: A type of boot that is armored all around, covering the entire foot and shin all the way up to the kneecap. Effects: -5 Agl (-20 Agl when using evasion jutsu), +2 Str and Stm. Increase Stm cost of Speed and Evasion jutsu by 5 (ignore this penalty if you have the "Feline Agility" skill). Price: 32.000 ryo Tech level: 3
Improved Padded Sandals Type: Foot Gear Slot: Feet Weight: 3 Durability: 50 Defense: 6 Description: Sandals with as much additional protection as possible without sacrificing mobility. Effects: +2 Str, Agl and Stm. Price: 32.000 ryo Tech level: 3
Elite Bushido Sandals Type: Foot Gear Slot: Feet Weight: 1 Durability: 50 Defense: 5 Description: After infusing the Improved Bushido Sandals with chakra, with the new type of sandals you can walk over dry leaves and still not make a sound. Effects: +10 Agl. Extra slots: 2 small accessory slots. Price: 64.000 ryo Tech level: 4
Improved Metallic Boots Type: Foot Gear Slot: Feet Weight: 20 Durability: 250 Defense: 35 Description: These lumps of iron on your feet are only good for 1 thing. Protection. Effects: -4 Agl (-16 Agl when using evasion jutsu), +3 Str and Stm. Increase Stm cost of Speed and Evasion jutsu by 5 (ignore this penalty if you have the "Feline Agility" skill). Price: 64.000 ryo Tech level: 4
Master Sandals Type: Foot Gear Slot: Feet Weight: 5 Durability: 150 Defense: 20 Description: Sandals that use to belong to a sage. They aren't much to look at, but they are overflowing with chakra, making them both very strong and comfortable. It provides maximum protection without impairing movement. Effects: +1 to all stats. Extra slots: 2 small accessory slot. Price: 64.000 ryo Tech level: 4
Ultimate Ninja Sandals Type: Foot Gear Slot: Feet Weight: 1 Durability: 10 Defense: 1 Description: These are the perfect footwear for and warrior that fights in the shadows. They transparent and, if you look closely enough, you will notice that they aren't even touching the ground, they just hover a millimeter above it. Effects: +20 Agility. +1 Stealth point upon successfully entering stealth mode. Extra slots: 1 item and 1 fuin slot. Price: 128.000 ryo Tech level: 5
Ultimate Warrior Boots Type: Foot Gear Slot: Feet Weight: 25 Durability: 350 Defense: 50 Description: There is not a single unprotected nook or cranny below the waist. The entire legs are covered like a second skin with only the finest, lightest, toughest metals infused with the purest of chakra. There are spikes perturbing from the knees and the ends of the foot to give kicks a bit of extra bite. Effects: -3 Agl (-12 Agl when using evasion jutsu), +4 Str and Stm. Increase Stm cost of Speed and Evasion jutsu by 5 (ignore this penalty if you have the "Feline Agility" skill). Extra slots: 2 fuin slots (1 on each leg). Price: 128.000 ryo Tech level: 5
Last edited by TJCID on Mon Sep 10, 2012 2:06 am; edited 1 time in total | |
| | | TJCID Admin
Ryo : 54 Join date : 2012-08-17
| Subject: Re: List of all the inventory invented so far Thu Sep 06, 2012 12:11 am | |
| Items and Weapons ________________________________ Accessories- Spoiler:
Item Pouch Type: Item Storage Slot: 1 Accessory slot Weight: 0.5 Description: A special pouch which allows for more room for projectiles or items. They are small and light and have been made to allow maximum compaction of items, as well as easy access to them during battle. Effects: Gain 1 item slot. Price: 4,000 ryo. Tech level: 1
Item Pouch v2 Type: Item Storage Slot: 1 Accessory slot Weight: 0.5 Description: A special pouch which allows for more room for projectiles or items. They are small and light and have been made to allow maximum compaction of items, as well as easy access to them during battle. Effects: Gain 2 item slots. Price: 16,000 ryo. Tech level: 2
Item Pouch v3 Type: Item Storage Slot: 1 Accessory slot Weight: 0.5 Description: A special pouch which allows for more room for projectiles or items. They are small and light and have been made to allow maximum compaction of items, as well as easy access to them during battle. Effects: Gain 3 item slots. Price: 64,000 ryo Tech level: 4
Shuriken Holster Type: Weapon Storage Slot: 1 Accessory slot Weight: 0.5 Description: A small leather holster which looks a lot like a sheath for big knives. It contains 15 shuriken neatly staked in groups of 3. The holster is usually worn on the thighs for easy reach. Effects: You can pull out 3 shuriken with 1 draw action ("Draw" costs 1 BP less). Ammo: 15 Price: 32,000 ryo Tech level: 3
Common Sheath Type: Weapon Storage Slot: 1 Accessory slot Weight: 0.5 Description: A sheath used for carrying a sword or other larger weapons. There are several sizes and shapes for a sheath, depending on the weapon it is used for. Effect: Gain 1 weapon slot (medium size only). Price: 4,000 ryo Tech level: 1
Large Sheath Type: Weapon Storage Slot: 2 Accessory slots Weight: 0.5 Description: A sheath used for carrying massive weapons. There are several shapes depending on the weapon it is used for. Effect: Gain 1 weapon slot (large size only). Price: 8,000 ryo Tech level: 2
Large Sheath v2 Type: Weapon Storage Slot: 1 Accessory slot Weight: 0.5 Description: A custom designed sheath used to carrying massive weapons. There are several shapes depending on the weapon it is used for. Effect: Gain 1 weapon slot (large size only). Price: 16,000 ryo Tech level: 3
Special Sheath Type: Weapon Storage Slot: 1 Accessory slot Weight: 0.5 Description: A custom designed sheath that matches the rest of your equipment allowing you to store more weapons without sacrificing extra space or maneuverability. Effect: Gain 2 weapon slots (medium size only). Price: 32,000 ryo Tech level: 4
Quiver Type: Weapon Storage Slot: 1 Accessory slot Weight: 0.5 Description: A quiver is used to carry arrows around and is necessary for any archer. Effect: Can hold up to 20 arrows (1 arrow costs 10 ryo and weights 0.1). Ammo: 20 Price: 4.000 ryo Tech level: 1
Traveling Bag Type: Item Storage Slot: 2 Accessory slots Weight: 4 Description: A backpack which can be used to carry several objects. Although it is rather handy, it is not suited for combat, usually only being used to carry bigger things which aren't going to be used in combat. Effect: Gain 6 universal slots. It takes 3 extra BP to draw an item/weapon from it. -20 Agl while this is still equipped. You may still travel even if overburden. Special: May only have one backpack. Price: 8,000 ryo Tech level: 1
Gourd Type: Weird Slot: 2 Accessory slots Weight: 50 Description: A large and heavy gourd which allows one to carry water or sand in it to be used in jutsu. However, even if you are very strong, carrying around such a heavy gourd that sticks out in such a manner can really get in the way of mobility. Effects: -20 Agl. Contains water, sand, mud (or something else). Price: 4,000 ryo Tech level: 1 Consumable (drinks, drugs and poisons) - Spoiler:
Strong SakeType: Consumable Item Slot: 1 Item slot or 1 mini scroll slot Weight: 2 Description: A small bottle filled with very strong sake. Drinking it all at once would cause drunkenness in even the most hardened of men. Effect: User becomes drunk for 2 turns. Special: You can only drink 1 sake per battle. Price: 2,000 ryo Tech level: 1 ShochuuType: Consumable Item Slot: 1 Item slot or 1 mini scroll slot Weight: 2 Description: A refined sake, much more stronger in taste and in alcoholic levels. Effect: User becomes drunk for 3 turns. Special: You can only drink 1 Shochuu per topic. Price: 4,000 ryo Tech level: 2 AwamoriType: Consumable Item Slot: 1 Item slot or 1 mini scroll slot Weight: 2 Description: The ultimate sake only for true fans of this great drink. Only someone with an iron stomach could actually resist such a fine taste. Effect: User becomes drunk for 4 turns. Special: You can only drink 1 Shochuu per topic. Price: 8,000 ryo Tech level: 3 IMPORTANT: While drunk, you gain +20 Stm at the start of each post, but reduce Agl, Prc, tai, nin and gen knowledge by half. You can't cast jutsus except taijutsus up to C rank. Ignore effects and prevent advancing of poisons, ignore serious injuries, exhaustion penalties and enemy genjutsus. If you receive damage equal or more than 5% of your current stamina you become sober. After sake wears off you have a hangover, so double all fatigue and damage penalties and halve all knowledge stats for as many rounds as you spent being drunk. If you have any of the following skills: Survival Instincts, Iron Will, Hard Body Training, Strong Immune System or Vigilance, you can end the drunkenness prematurely at will and suffer only half as long from hangovers. BandageType: Perishable Item Slot: 1 Item slot Weight: 0.2 BP cost: 3 (6 if you are not a medic nin) Stamina cost: 1 (2 if you are not a medic nin) Description: A piece of cloth used to stop bleeding. Most commonly used by medic ninja. Effects: For the next 4 turns (2 if you are not a medic nin), ignore the continuous damage you take from 1 serious injury. Outside of battle: You can travel even if you have 1 serious injury (this effect doesn't stack). Special: Bought individually, may stack up to five in one item slot. Price: 400 ryo Tech level: 1 Pain KillersType: Consumable Item Slot: 1 Item slot Weight: 0.1 Description: A small pill containing a complex drug that acts as a nerve relaxant, but only on the pain receptors so that the ninja doesn't decide to take a nap in the middle of the battle as would be the case with regular nerve relaxing medicine. Effects: For the next 3 turns (including the current one), ignore the negative effects of 1 serious injury (except the continuous damage). If you take more than 2 pills in the same battle, reduce the duration by 1 turn, by 2 turns if you take more than 4 pills. Outside of battle effect: Even seriously injured, if you also have bandages or a Hemorrhage Pill, you can travel another 16 hours worth of time (-4 hours per sustained serious injury). Special: Bought individually, may stack up to five pills in one item slot. Price: 2,000 ryo per pill Tech level: 2 Soldier PillType: Consumable Item Slot: 1 Item slot Weight: 0.1 Description: Small pills made of from special herbs. They contain lots of nutrition and act as strong stimulants. It is said that a ninja could fight for three days and nights when he's on these. Effects: For the next 2 turns (including the current one) apply the positive effects, for 1 turn after that apply the negative: >Ignore exhaustion penalties / Double exhaustion penalties. >Recover 10 fatigue Stamina at the end of the turn / increase the Stm cost of actions and jutsus by 50%. >Double the effect of "Rest", but you can't use it more than once per turn / Halve the effect of "Rest" (odd numbers lean towards the smaller number) and you must use it at least once per turn (or else you'll faint). Special: Bought individually, may stack up to five in one item slot. Price: 4.000 ryo per pill. Tech level: 3 Hemorrhage PillType: Consumable Item Slot: 1 Item slot Weight: 0.1 Description: A small pill containing a special chemical. The chemical enters the blood stream and fuses with the hemoglobin so that when exposed to open air (like from a wound) it starts a reaction that causes the blood to clot up almost instantly. Though it may stop external bleeding for a while, it is not a cure. Just a temporary solution, like a bandage. Effects: For the next 3 turns (including the current one), ignore the continuous damage you take from serious injuries. Every time you take this pill reduce its duration by 1 turn. Special: Bought individually, may stack up to five in one item slot. Price: 8.000 ryo per pill Tech level: 4 Toxin PurgerType: Consumable Item Slot: 1 Item slot Weight: 0.1 Description: A slow working pill that, not so pleasantly, purges the system of poisons. It's made as a wide shot, targeting most common elements found in poisons rather than focus on countering one particular poison. While this does make it effective in its own right, it's useless against more powerful poisons. Effects: You can take only 1 pill when infected. Take 1 pill per infection level for this to have effect: 1) In battle - Halve effects or duration of all level 1 poisons. 2) Outside battle - Cure all level 1 poisons. Ignore Level 2 poisons for 12 hours, even after time's up they are not lethal, you will just be incapacitated for 24 hours. Ignore level 3 poisons for 6 hours, standard effects after that time. Special: Bought individually, may stack up to five in one item slot. Bump up the effects if the user has the Strong Immune System skill. Price: 4.000 ryo per pill Tech level: 2 Antidote for [insert name of poison]Type: Consumable Item Slot: 1 Item slot Weight: 0.5 Description: After studying a particular poison, a medic nin creates a vile of antidote that not only completely neutralizes that poison, but it also makes the ninja immune to any further infections from that poison for a certain amount of time. Effects: Completely cures *(name of poison) and makes the user immune to it for the next 2 turns. Increase duration by 1 turn for each of the following skills: Veteran Medic, Legendary Medic, Medic at heart special trait. Special: Bought individually, may stack up to 3 in one item slot. Price: 4.000 ryo per vial per tech level of the poison it's used against. Tech level: 3 Black HeartType: Liquid Perishable Item Requirements: Apothecary skill 1 Slot: 1 Item slot Weight: 0.5 Description: A vile of fairly common poison in liquid form. It acts like a muscle relaxant and has some impact on the nervous system, but unless its in large quantities its little more than a nuisance and it quickly leaves the system. Effect: Descending type poison. >Light infliction = -5 Str for 6 turns. >Medium infection = -10 Str and -5 Agl for 4 turns. >Critical infection = -15 Str, -10 Agl and -5 Prc for 2 turns. Disappears when battle is over. Special: Bought individually, may stack up to 3 in one slot. Price: 2,000 ryo per vial Tech level: 1 Azelea PowderType: Powdered Perishable Item Requirements: Apothecary skill 1 Slot: 1 Item slot Weight: 0.5 Description: An extremely simple yet effective poison powder made from a common flower. The powder has a strong odor and will only take effect if ingested or inhaled. The powder causes nausea, vomiting, depression, breathing difficulties, and in some extreme cases coma if enough is ingested. It is however rarely fatal and the symptoms will leave once the poison runs it's course. Effect: Descending type poison. >Light infliction = -5 Agl and Prc for 3 turns. >Medium infection = -5 Str, Agl, Prc and -1 Stm at the end of the turn for 3 turns. >Critical infection = -1 BP, -5 Str, Agl, Prc, -2 Stm at the end of the turn for 3 turns. When traveling from topic to topic while infected, you can't choose the "Rest and Recover" traveling option for 1 hour per turn remaining in the poison's duration. Special: Bought individually, may stack up to 3 in one slot. Price: 4,000 ryo per sash Tech level: 2 Larkspur PowderType: Powdered Perishable Item Requirements: Apothecary skill 2 Slot: 1 Item slot Weight: 0.5 Description: An odorless powder that, when successfully enters a victims system, causes an ever increasing pain throughout the whole body, making it hard for them to concentrate or mold chakra properly, and sometime may be enough to incapacitate them. It's major drawback is that it's not fatal even in larger doses, you just need to wait it out. Effect: Static type poison. +1 Variable . 1 sash of poison can be used to create 2 poison smoke bombs. >Light infliction = Increase Stm cost of all jutsus by 1 >Medium infection = Increase Stm cost of all jutsus by 2, rest actions/jutsus recover 1 less stamina. >Critical infection = -1 RT at start, Increase Stm cost of all jutsus by 3 and basic actions by 1, rest actions/jutsus recover 2 less stamina. When traveling from topic to topic while infected, you continue to lose 1/2/3 Stm of your remaining Stm every hour. If you fail to treat the infection before you run out of Stamina, you will pass out for 24 hours (after that you can travel again but all your stats will be halved until you reach safe haven). Special: Bought individually, may stack up to 3 in one slot. Price: 8,000 ryo per sash Tech level: 3 Viper's BiteType: Liquid Perishable Item Requirements: Apothecary skill 2 Slot: 1 Item slot Weight: 0.5 Description: A liquid poison that causes burning and tingling numbness that spreads from the entrance point and keeps on getting worse. Often fatal in the later stages as the mouth and lungs go numb, causing death by asphyxiation. Effect: Ascending poison. >Light infliction = reduce 1 Stat by 3 at the start of every turn, for 5 turns. >Medium infection = reduce 2 Stats by 6 at the start of every turn, for 5 turns. >Critical infection = reduce 3 Stats by 9 at start of every turn. When traveling from topic to topic while infected, you continue to lose Stat points (1 hour = 1 turn). If Stm becomes 0 before you treat this poison you will die. Special: Bought individually, may stack up to 3 in one slot. Price: 16,000 ryo per vial Tech level: 4 Widow TearsType: Liquid Perishable Item Requirements: Apothecary skill 3 Slot: 1 Item slot Weight: 0.5 Description: A harmless looking liquid that looks like water. If it enters the system, at first you feel nothing, then a little tired, then after a while you start bleeding from every in the body (eyes, ears, mouth...). Almost always fatal as you would basically bleed to death if not treated within a reasonable time limit. Effect: Ascending poison. >Light infliction = Nothing for 3 turns. >Medium infection = -1 Stm every round for 3 turns. >Critical infection = Receive 1 Normal damage every round. Lasts until treated. When traveling from topic to topic while infected, every 1 real-time hour counts as 8 rounds. Special: Bought individually, may stack up to 3 in one slot. Price: 32,000 ryo per vial Tech level: 5 IMPORTANT: 1 vile of poison can be applied to ether 12 tiny or 6 smalls or 3 medium or 1 large weapon. Sashes of poison can't be used in battle unless used to create poison smoke bombs or something similar (1 Sash = 2 bombs). Descending poison types drop from a higher infection level to a lower one when the duration is up, the opposed is true for ascending poisons. Static poisons constantly on the same infection level until treated. The conditions to cause a Light, Medium or Critical infections are as following: . | Liquid poison | Powder poison | Light Infection | Inflict at least 1 damage with a coated weapon. For every 1 damage you inflict with an ascending poison, decrease the duration needed to reach the next infection stage by 1. | Spend 1 round inhaling this poison | Medium Infection | Inflict at least 5 damage with a coated weapon, just 2 is enough if he's already lightly infected. | Spend 2 rounds inhaling this poison | Critical Infection | Ingesting this poison or inflicting at least 10 damage with a coated weapon, just 3 is enough if he's already mediumly infected. | Spend 3 rounds inhaling this poison. |
Note: If already critically infected, any further infection increases the poison's duration (if descending type) or increases its effect by 50% for 1 turn per 1 damage sustained or 1 round spent inhaling poison. Non-consumables- Spoiler:
Bell Type: Support Item Slot: 1 Item slot Weight: 0.1 Description: A simple and very common object without any true value. In the right hands however, it can be used for traps and for jutsu as well. Effects: None. Special: Bought individually, may stack up to 5 in one item slot. Price: 400 ryo Tech level: 1
Musical Instrument Type: Support Item Slot: 1 Item~Accessory slot Weight: 1~3 Description: Musical instruments have been used mainly to produce art forms through sounds. However, many shinobi have learned to use such a delicate and subtle art as their weapons. There are several musical instruments available, although the most common remain to be flutes and orchanas. Effect: None. Price: 4,000~8,000 ryo Tech level: 2~3
Drawing Kit Type: Scroll Slot: 1 Item or 1 mini scroll slot Weight: 1.5 Description: The drawing kit is used by painters. Like on many other things, shinobi have learned to use this as a form of weapon. A set of brushes, hidden up a sleeve for easy access, some ink blotch, hidden in the ends of the scroll's tube, and the scrolls themselves as the canvas. Effect: None. Price: 4,000 ryo Tech level: 2
Metallic Wire Type: Support Item Slot: 1 Item slot Weight: 0.2 Description: A 5 meter long metallic wire thread which can be used for many things such as restraining an opponent, controlling a large projectile, requirement for a jutsu, but mostly it is used for traps. Effects: None. Special: Bought individually, may stack up to 5 in one item slot. Price: 800 ryo each. Tech level: 3
(Empty) Scroll Type: Scroll Slot: 1 Item or mini scroll slot Weight: 1 BP cost: 1 Description: A simple rolled up parchment made from the same kind of paper as the one used for exploding tags. Thanks to the discovery of sealing jutsus, this item has become one of the most commonly used weapons by ninja. The quantity and variety of things that can be sealed and stored depend on the skill of the ninja who is doing the sealing. Effects: None. Special: May have up to 3 scrolls in one scroll slot. Price: 2,000 ryo Tech level: 2
Giant (Empty) Scroll Type: Scroll Slot: 2 Accessory slots Weight: 10 BP cost: 3 Description: A much, much, MUCH larger version of the normal scroll. Effects: None. Price: 8.000 ryo Tech level: 3
Weak Smoke Bomb Type: Combat Item Slot: 1 Item slot Weight: 0.2 Description: A small sphere which explodes when certain amount of pressure in applied. It fills a small area with smoke, which is useful if you want to hide your next move. Effects: Creates smoke on 1 square on the field. -25 Prc to anyone who's in the smoke, -15 Prc if not in the smoke but the smoke is in direct line of sight of that which you want to perceive. Lasts 3 rounds, reduce the perception reducing effect by 5 with each passing round. Special: Bought individually, may stack up to five in one item slot. Price: 400 ryo each. Tech level: 2
Smoke Bomb Type: Combat Item Slot: 1 Item slot Weight: 0.2 Description: A small sphere which explodes when certain amount of pressure in applied. It fills a small area with smoke, which is useful if you want to hide your next move. Effects: Creates smoke on 9 squares on the field (3x3). -25 Prc to anyone who's in the smoke (40 if in the center), -30 Prc if not in the smoke but the smoke is in direct line of sight of that which you want to perceive. The smoke in the center lasts 6 rounds while the surrounding smoke last only 3 rounds. Reduce the perception reducing effect by 5 with each passing round. Special: Bought individually, may stack up to five in one item slot. Price: 800 ryo each. Tech level: 3
Poison Smoke Bomb - *(name of poison) Type: Combat Item Slot: 1 Item slot Weight: 0.2 Description: A small sphere with secret ingredients inside, which explodes when certain pressure in applied, filling a small area with poison smoke. It can be used for both offensive and defensive tactics. Effects: Same as smoke bomb except the smoke is poisonous. Price: 1,000 ryo each + the required poison powder sashes Tech level: 4
Flash Bang Type: Combat Item Slot: Item slot Weight: 0.5 Description: A small sphere made mostly of magnesium which explodes at a set interval and releases a strong blinding light along with a loud sound for a complete sensory overload. Effects: -100 Prc, affected ninja lose all effects that resist Prc, BP or RT reduction. Lasts 5 rounds (-1 round per skill/effect for ninja who have awareness increasing skills/effects). This item affects everyone within a 5 meter radius (3x3 squares) of the detonation zone. This item has 2 triggers, a visual and an auditory one. Avoid any 1 of them (covering eyes or ears in time) and you only lose 75 Prc (-1 round duration), avoid both and you don't lose any Prc. Special: Bought individually, may stack up to three in one item slot. Price: 8,000 ryo each. Tech level: 5
Blank Tag Type: None Slot: 1 Item slot Weight: 0.1 Description: A simple paper tag made of special materials to make chakra infusion easier. Effect: None. Special: Bought individually, may stack up to 20 in one item slot. Price: 20 ryo each Tech level: 1
Exploding Tag Type: Combat Item Slot: 1 Item slot Weight: 0.1 BP cost: 2 Power: 40 Description: The exploding note is a piece of parchment paper which has a kanji seal on it that serves to facilitate its explosive properties. The ninja can attach the note to another object such as a kunai or log. When the note is set it begins a slow burn which results in a large explosion. Effect: Creates an explosion on 1 square on the field. Anyone on that square loses -50 Prc, -25 if they were on an adjusted square, -5 if the explosion was in direct line of sight of that which they want to perceive. This tag has a delayed fuse, fire can activate it prematurely. The attack this tag was part of gains 25% Superiority (doesn't stack) Special: Can’t attach more than 1 tag on 1 small weapon. Can’t be attached on tiny weapons or weapons without a shaft (such as shuriken). Bought individually, may stack up to 20 in one item slot. Price: 400 ryo each Tech level: 2
Exploding Pouch Type: Combat Item Weight: 0.3 Slot: 1 Item slot BP cost: 1 Attack power: 50 Description: An alternative to the exploding tags. These pouches are attached to a projectile and explode on impact. Better than tags since the timing doesn't have to be perfect, but likewise aren't very effective for traps nor for planning advanced strategies. Effect: Creates an explosion on 1 square on the field. Anyone on that square loses -50 Prc, -25 if they were on an adjusted square, -5 if the explosion was in direct line of sight of that which they want to perceive. The attack this pouch was part of gains 25% Superiority (doesn't stack) Special: Can’t attach more than 1 pouch on 1 small weapon. Can’t be attached on tiny weapons. Bought individually, may stack up to 5 in one item slot. Can be attached to a weapon beforehand, but it must be placed in a separate slot. Price: 600 ryo each Tech level: 3
Highly Explosive Tag Type: Combat Item Slot: 1 Item slot Weight: 0.1 BP cost: 2 Power: 80 (120 in the center) Description: A much more powerful version of the usual explosive tags. It has a red Kanji seal instead of black. Effect: Has a 3 round fuse. Creates an explosion on 9 squares on the field (3x3). Anyone in that area loses -50 Prc (-100 if in the center square), -25 if they were on an adjusted square, -10 if the explosion was in direct line of sight of that which they want to perceive. This tag has a relayed fuse, fire can activate it prematurely. The attack this tag was part of gains 50% Superiority (doesn't stack) Special: Can’t attach more than 1 tag on 1 small weapon. Can’t be attached on tiny weapons or weapons without a shaft (such as shuriken). Bought individually, may stack up to 20 in one item slot. Price: 1,600 ryo each Tech level: 4
Extremely Explosive Tag Type: Combat Item Slot: 1 Item slot Weight: 0.1 BP cost: 2 Power: 160 (240 in the center, 120 in the outer ring) Description: The most powerful explosive tags ever invented. Many a ninja have lost their lives just trying to set them up. It has a bright blue Kanji seal instead of black. Effect: Creates an explosion on 25 squares on the field (5x5). Anyone in that area loses -100 Prc (-200 if in the center, -50 in the outer ring), -25 if they were on an adjusted square, -20 if the explosion was in direct line of sight of that which they want to perceive. This tag has delayed fuse, fire can activate it prematurely. The attack this tag was part of gains 75% Superiority (doesn't stack). Special: Can’t attach more than 1 tag on 1 small weapon. Can’t be attached on tiny weapons or weapons without a shaft (such as shuriken). Bought individually, may stack up to 20 in one item slot. Price: 6,400 ryo each Tech level: 5
Weapons Projectile Weapons- Spoiler:
Kunai Type: Small Ranged and Melee Blade Weapon Slot: 1 Item slot Weight: 0.5 Durability: 40 Attack power: 20 - distance Defense power: 20 Description: This throwing knife is one of the common weapons of a ninja because when used in conjunction with explosive tags and other weapons it can form deadly combos. Useful in both ranged and melee combat, a kunai is often kept in a holster on the leg for easy reach or in a pouch attached to the belt. Effects: None. Special: Bought individually, may stack up to 10 in one item slot. Price: 200 ryo Tech level: 1
Shuriken Type: Small Range Weapon Slot: 1 Item slot Weight: 0.2 Durability: 20 Attack power: 20 - distance Defense power: 15 Description: Another common weapon, the shuriken is often kept in a holster on the leg or in a pouch attached to the belt. They are useless as a melee weapon. Effects: Ranged usage only. Distance penalty starts after 10 m. Special: Bought individually, may stack up to 15 in one item slot. Price: 200 ryo Tech level: 1
Senbon Type: Tiny Range Weapon Slot: Item slot Weight: 0.1 Durability: 5 Attack power: 5 - distance Defense power: 5 Description: The most difficult projectile weapons to master. On the plus side its hard to follow with the eye, but it does very little damage unless it hits the opponent's vital spot. Usually avoided by most ninja, these steel needles are a deadly weapon in the right hands. Effects: Halve any damage you cause with this weapon. Special: Bought individually, may stack up to 20 in one item slot. Price: 100 ryo Tech level: 2
Bow Type: Medium Range Weapon Slot: Accessory slot Weight: 1 Durability: 5 Attack power: 50 - distance Description: A common weapon in the battle field and a much less common weapon in the hands of a ninja, it is however the weapon which has the best range of all, being able to deliver an arrow at 150 meters of distance, making it one of the best choices for assassination. Effects: Enemy loses -1 RT. Requires Arrows. Distance penalty doesn't start before 50 m. Price: 8,000 ryo Tech level: 3
Large Shuriken Requirements: 75 Str Type: Large Range Weapon Slot: 2 Item or 1 Accessory slot Weight: 15 Durability: 200 Attack power: 5 - distance Defense power: 5 Description: A larger version of the regular Shuriken, although its equal in appearance, it's size makes it a much more powerful weapon to be used since it's effects are much more effective on any target. Effects: +2/10 durability damage (+4/10 VS small stuff). +25% attack boost VS destructible defense. +40 attack and defense power if the enemy doesn't use an evasion jutsu or if this weapon is used against an enemy medium or large sized obstacles. If you would inflict 8 or more damage, double the damage instead. Special: Can't be placed in a pouch. Price: 16.000 ryo Tech level: 3
Fūma Shuriken Type: Medium Range and Melee Blade Weapon Slot: 2 Item or 1 Accessory slot Weight: 8 Durability: 80 Attack power: 50 - distance x2 Defense power: 50 Description: Usually exclusive only to the Fūma clan, this weapon is very powerful and dangerous. The Fūma Shuriken has a function to retract it's four sides into forming a single one making it much easier for storing or to be used as a rather infective melee weapon. Effects: When used as a melee weapon its attack and defense power become 30. Double the attack and defense power if used for a jutsu. If you would inflict 5 or more damage, increase the damage by 50% instead. Special: Can't be placed in a pouch. Price: 32.000 ryo Tech level: 4 Blade Weapons- Spoiler:
Tanto Requirements: 20 Str Type: Small Melee Blade Weapon Slot: 1 Weapon or 1 Accessory or 2 item slots Weight: 4 Durability: 60 Attack power: 30 Defense power: 30 Description: A smaller version of the Katana adapted for Ninja. Because of it's size it is considerably easier to wield and to carry around. It's shorter range is both a blessing and a curse. Effects: Gain +1 RT if enemy is using a large weapon or is unarmed without a taijutsu style. Price: 8.000 ryo Tech level: 2
Katana Requirements: 40 Str Type: Medium Melee Blade Weapon Slot: 1 Weapon slot Weight: 8 Durability: 80 Attack power: 50 Defense power: 50 Description: The most common weapon for samurai and used often by ninja as well, the Katana is considered the perfect weapon. Provides maximum freedom of motion due to its ability to cut and pierce equally well, having 1 side blunt and it cna be wielded with a single hand or both. Effects: If you have a kenjutsu style then, +5% power bonus VS targets with no fighting style, +10% if they are also unarmed. If you don't then decrease this weapon's power by half. Price: 16.000 ryo Tech level: 3
Fūma Zanbatō Requirements: 75 Str Type: Large Melee Blade Weapon Slot: 1 large weapon slot Weight: 20 Durability: 200 Attack power: 80 Defense power: 80 Description: Usually exclusive only to the Fūma clan, this sword is just like a normal Zanbatō except that its been cut half way. Its shorter size allows better maneuverability and the expense of superior reach and power. Effects: +2/10 durability damage (+4/10 VS small stuff). +25% attack boost VS destructible defense. -80 atk power VS Evasion. -40 def power per size difference if enemy is using a smaller sized weapon/jutsu. If you would inflict 8 or more damage, double the damage instead. Price: 32.000 ryo Tech level: 4 Blunt Weapons- Spoiler:
Bō Type: Medium Melee Blunt Weapon Slot: 1 Weapon or Accessory slot Weight: 4 Durability: 50 Attack power: 20 Defense power: 60 Description: A long straight sleek stick made of tough wood. Simple yet deadly in the right hands. Effects: You can perform melee attacks on diagonal adjusted enemies. Price: 4.000 ryo Tech level: 1
Wooden Nunchaku Type: Small Melee Blunt Weapon Slot: 2 Item or 1 Accessory slot Weight: 2 Durability: 30 Attack power: 10 Defense power: 20 Description: Nunchaku are 2 rods connected by chain. They lack the power and lethality that other weapons provide, but when it comes to speed these babies are second to none. Their true potential shines only in the hands of a genuine taijutsu master. Effects: If you use this weapon 2 times in a row, the 3rd jutsu/action costs 1 BP less. If you have a taijutsu style but the enemy doesn't and he's unarmed or with medium/large weapon(s) or is holding a small weapon in only 1 hand, you gain +1 RT and the enemy loses -1 RT each time you use the nunchaku. Price: 4.000 ryo Tech level: 2
Combat Umbrella Type: Medium Melee Blunt Weapon Slot: 1 Weapon or Accessory slot Weight: 5 Durability: 50 Attack power: 10 Defense power: 35 Description: Although commonly used for protection from rain and sun, ninjas have modified this item to have compartments for hidden weapons such as senbon or a sheath for a small sword. It can be used as a blunt weapon when closed, mind you not a very good one, but its real usefulness is revealed when used in conjunction with certain jutsu. Effects (Optional): +45 defense power VS enemy ranged attacks. Receive additional 1/10 durability damage per size from enemy attacks. Price: 8.000 ryo Tech level: 3
Giant War Fan Type: Large Melee Blunt Weapon Slot: 1 Large weapon slot or 2 Accessory slots Weight: 15 Durability: 70 Attack power: 20 Defense power: 40 Description: A huge fan used mainly for Fūton Jutsu. The fan folds open to serve that main purpose but if retracted, it can be used as a blunt type weapon, although it is hardly useful for such purposes. Effects: Boost own Fuuton jutsus by 10% for S rank; 20% for A rank; 30% for B rank; 40% for C rank; 50% for D rank. Effects (Optional): Opens fan, +30 defense power. Receive additional 1/10 durability damage per size from enemy attacks, 2/10 if they are melee attacks. Price: 16.000 ryo Tech level: 4
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