Latest topics | » Dotai AcademyFri Sep 28, 2012 11:03 am by Rose» A lone walk down Main StreetFri Sep 14, 2012 9:38 am by TJCID» Hey, just joinedThu Sep 13, 2012 6:20 am by TJCID» Should we use this plot?Wed Sep 12, 2012 2:33 pm by Sentrosi» Sentrosi's Training #1Tue Sep 11, 2012 3:38 pm by Sentrosi» Suna's entranceTue Sep 11, 2012 1:34 pm by TJCID» Training (Open)Mon Sep 10, 2012 10:22 pm by Clover Uchiha» List of all the jutsus and basic actions invented so farMon Sep 10, 2012 8:52 am by TJCID» Training grounds level 2Mon Sep 10, 2012 5:23 am by TJCID |
May 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | | Calendar |
|
| | Running a ninja village (for kage and council members only) | |
| | Author | Message |
---|
TJCID Admin
Ryo : 54 Join date : 2012-08-17
| Subject: Running a ninja village (for kage and council members only) Sat Aug 18, 2012 12:29 am | |
| Ninja village as an organization Because on other sites Kage's generally have nothing to do, here we can assign them to running the village (with the help of the village council). If they do a good job, the normal members will enjoy lots of benefits. The system is very similar to those of other strategy games such as "Civilization" for example. The BudgetThe ninja villages are military organizations that need funds in order to function. "The Budget" represents all the money that village has at its disposal. From here the kage and ninja council divert funds to pay ninjas their weekly salary, research new jutsus/items/equipment, improve the village itself by building better academies/hospitals/training grounds/defenses/ect...(see Development for more info). NOTE: While giving ninjas their regular salaries IS mandatory, the council reserves the right to not pay inactive members or award extra money to exceptional ninja. The Budget isn't a bottomless pit, spending money uncontrollably will leave you broke in no time. But there are 2 ways of filling it back up: -Once a week the village receives 200,000 ryo from the Daimyo of your own country. Subjugating other minor countries under your "protection", increases the weekly income to a certain degree (depends on the country itself). NOTE: If there is a missing nin in your country or in a subjugated minor country, the money he robs from people for his weekly "salary" is deduced from the money your village receives on a weekly bases. -When a ninja successfully completes a mission (especially high ranked ones) a HUGE part of the reward money goes into the budget. - Spoiler:
Mission | The Ninja receives | The Village Budget receives | D Rank | 3,000 ryo | 0 ryo | C Rank | 15,000 ryo | 30,000 ryo | B Rank | 50,000 ryo | 100,000 ryo | A Rank | 150,000 ryo | 450,000 ryo | S Rank | 600,000 ryo | 2,000,000 ryo | BTW, when the Kage or council wants to award extra money to ninja or ninja team, they have to take that money from the budget. ReputationReputation: "The estimation in which one is held in public opinion". Reputation has direct impact on a village's political influence, which in turn has effect on the probability of being attacked by NPC ninja when traveling in other countries and the ease with which a ninja village can use diplomatic means *cough*intimidation*cough* to subjugate other countries and ensure their continued loyalty. When you kill/capture a criminal or an enemy ninja from one of the other great villages you gain the following rep points: - Spoiler:
- Genin -> 2
- Chuunin -> 4
- Special Jounin -> 8
- Jounin -> 14
- ANBU -> equivalent rank +2
- Sennin -> 20
- Kage -> 30
Criminals:
- D Rank: 2
- C Rank: 6
- B Rank: 10
- A Rank: 15
- S Rank: 22
*If a village loses a ninja of one of these ranks, it will lose the equal amount of points. *Killing/capturing NPCs will get you only half the rep and the village they came from doesn't lose any rep points. *Defeating but not killing/capturing an enemy PC or NPC ninja (meaning he escaped) doesn't earn or cost anyone any rep points. Types of MissionsWe already scratched this topic, but now we go into more detail. There are 4 types of missions: Requested missions, Counter missions, Assignments and finally Plot missions. 1) " Requested" missions are those that the kage or someone else from a ninja village creates their own missions and then asks the admin staff to approve them. As stated before, the staff does this to make sure someone doesn't create unrealistic missions, like with easy objectives but lots of reward. Also, a village with very low reputation might not be able to "request" certain types of missions. 2) Before I explain " Counter" missions I want you to think about this: Usually only powerful individuals or groups can afford to hire ninjas for 'serious' tasks, and such individuals or groups usually have opponents of similar influence. So if someone hires a ninja for a serious job, then it would be logical to assume that the opposing party would do the same, since only a ninja can stop a ninja. So, when someone " Requests" a B, A or S rank mission the staff (representing the interests of the "opposing party" of the client that made that hired those ninja) creates a mission with the same rank but with the exact opposed objectives than the "Requested" mission. A mission to "Counter" the "Requested" mission. The admins then make a random dice roll to see who they should give the counter mission to (whether another ninja village or a missing nin). 3) Assignments are missions made by the Kage that usually directly concerns the ninja village itself. They don't earn or cost you any reputation points. These missions are funded by the Daimyo, but don't receive the usual "Village Budget" bonus and usually don't generate a counter mission. Their rank and reward still need to be approved by the staff though (this can be done even after the assignment is give or even completed in case its an emergency). 4) Every so often the staff gives the village with the highest reputation an A or S rank mission, a B or A rank mission to the runner up and a C or B rank to the 3rd highest. These are called "Plot" missions and are meant to advance the plot on the forum in case the members grow too complacent. There might be a chance that a Plot mission could generate a counter mission when accepted. Since these "Plot" and "counter" missions are imposed by the admins rather than requested by the members themselves, the village loses a lot less reputation if they fail them, also they have the right to refuse them if they want to (they still lose some rep points though). If a "counter" mission is refused the staff posts the mission in the public sector where anyone can accept it (first come, first serve). The chart below shows how much Reputation points a village gains/loses when they completed, fail or refuse a mission. - Spoiler:
| Any kind of Successful Mission | Failed Requested Mission | Failed Staff/Counter Mission | Refusing Plot/Counter Mission | D rank | +0 | -1 | 0 | 0 | C rank | +1 | -2 | 0 | -1 | B rank | +2 | -4 | -1 | -2 | A rank | +4 | -8 | -2 | -4 | S rank | +8 | -16 | -4 | -8 |
VILLAGE DEVELOPMENTIf there is surplus of cash in the budget then the Kage and/or the council can use that money to improve the village. Village improvements include: building gates and walls to hinder invasions, building special training grounds to increase EXP during training, researching new jutsus, supplying your village's shinobi shop with new and better weapons/equipment, training NPC ninja ect... Here are some of the things that can be improved, thus helping yourself and those under you:
Last edited by TJCID on Mon Aug 20, 2012 4:40 am; edited 8 times in total | |
| | | TJCID Admin
Ryo : 54 Join date : 2012-08-17
| Subject: Re: Running a ninja village (for kage and council members only) Sat Aug 18, 2012 1:17 am | |
| Research and Manufacturing Branch Its divided in 2 departments, the "Elemental Chakra Research" and the "Crafting Technology" department. Each time you upgrade the "Research and Manufacturing" branch you get to improve 1 of the above mentioned departments by 1 level.(In other words, if this branch is at max level, both other branches will also be at max level.) - Spoiler:
Funding the Research and Manufacturing Branch: Level 1: 100,000 ryo; 1 level up Level 2: 200,000 ryo; 1 level up Level 3: 300,000 ryo; 1 level up Level 4: 400,000 ryo; 1 level up Level 5: 500,000 ryo; 1 level up Level 6: 600,000 ryo; 1 level up Level 7: 700,000 ryo; 1 level up Level 8: 800,000 ryo; 1 level up, up to 3 villages can have this upgrade Level 9: 900,000 ryo; 1 level up, up to 2 villages can have this upgrade Level 10: 1,000,000 ryo; 1 level up, only 1 village can have this upgrade. Elemental Chakra Research departmentThe function of this department is to research new elemental jutsus and put scrolls in the shinobi shop so that everyone can learn them. It also makes it cheaper for people inventing custom jutsus. In the beginning the level of research in each element (Fire, Wind, Water, Earth and Lightning) is 0, meaning there isn't even a D rank ninjutsu of any element available in the shinobi shop. Each time you upgrade this department you gain a few level ups. Now you can ether focus your research on one element and level it up several times or level up multiple different elements simultaneously. For example, if you have had a Elemental Chakra Research 3 and you had chosen to allocate the level ups on the elements like this: Level 5 Fire element Level 4 Lightning element Level 2 Wind element Level 2 Earth element Level 0 Water element Then that means that in the shinobi shop all Fire ninjutsus will be available, lightning jutsus only up to A rank will be available, up to C rank Wind and Earth ninjutsus, AND NO WATER JUTSUS WHAT-SO-EVER. Which means if someone's primary element is Water he'd be pretty screwed because he'd have nowhere to learn jutsus from (and custom jutsus would be a bitch when it comes to paying for them). Here is a list on the prices and effects of each upgrade in this department: - Spoiler:
- Level 1: +3 research level ups.
- Level 2: +4 research level ups; 10% discount on elemental jutsus, 5% for all other jutsu.
- Level 3: +5 research level ups; 20% discount on elemental jutsus, 10% for all other jutsu.
- Level 4: +6 research level ups; 30% discount on elemental jutsus, 15% for all other jutsu.
- Level 5: +7 research level ups; 50% discount on elemental jutsus, 25% for all other jutsu. All PC ninja gain the "Elemental Proficiency [1]" as a free skill.
Crafting Technology departmentLike jutsus and skills, ninja equipment is also graded based on how advanced it is, based on their "technology" level so to speak. Simple items like shuriken and kunai are tech level 1 items (the equivalent of a D rank jutsu), while more complicated and powerful items such as Chakra armor are level 5. Each upgrade in this branch increases the village's technology level by 1. - Spoiler:
Level 1: -Tech level 1 items can be researched at double price and mass produced in the stores. -You can steal enemy tech level 1 items.
Level 2: -Tech level 2 items can be researched at double and mass produced in the stores. -Items of tech level 1 are 20% cheaper -You can steal enemy tech level 3 items at double their price.
Level 3: -Tech level 3 items can be researched and mass produced in the stores. -All canon tech level 2 and 1 items become available (no research needed) -Items of tech level 3, 2 and 1 are 20, 40 and 60% cheaper (respectfully). -Stealing level 1 and 2 items is free (no need for reverse engineering). -You can steal enemy tech level 3 and 4 items at normal price.
Level 4: -Tech level 4 items can be researched and mass produced in the stores. -All canon tech level 4 or less items become available -Items of tech level 4, 3, 2 and 1 are 20, 40, 60, 80% cheaper. -You can steal enemy tech level 5 at double price, half price for tech level 4, stealing tech level 3, 2 and 1 is free. Inventing and researching tech level 4 or less items is 20% cheaper.
Level 5: -Tech level 5 items can be researched but not mass produced -Items of tech level 5, 4, 3 and 2 are 20, 40, 60 and 80% cheaper, tech level 1 items are free. -You can steal enemy tech level 5 at half price, the rest are free(4,3,2,1). Inventing and researching tech level 5 or less items is 40% cheaper.
Last edited by TJCID on Tue Aug 21, 2012 12:38 pm; edited 9 times in total | |
| | | TJCID Admin
Ryo : 54 Join date : 2012-08-17
| Subject: Re: Running a ninja village (for kage and council members only) Sat Aug 18, 2012 2:55 am | |
| Infrastructure Branch This branch of the ninja village is responsible for the urban planning of the village itself. A bigger village means more people, more people means more taxes and more ninja recruits. Unfortunately a bigger village also means more places for a spy to sneak in from and easier for him to blend in. - Spoiler:
Increasing the village's size: Level 1: 100,000 ryo; +25,000 ryo to village tax income; -10% security; max of 2 NPC Level 2: 200,000 ryo; +50,000 ryo to village tax income; -20% security; max of 4 NPC Level 3: 300,000 ryo; +75,000 ryo to village tax income; -30% security; max of 6 NPC Level 4: 400,000 ryo; +100,000 ryo to village tax income; -40% security; max of 8 NPC Level 5: 500,000 ryo; +125,000 ryo to village tax income; -50% security; max of 10 NPC Level 6: 600,000 ryo; +150,000 ryo to village tax income; -60% security; max of 12 NPC Level 7: 700,000 ryo; +175,000 ryo to village tax income; -70% security; max of 14 NPC Level 8: 800,000 ryo; +200,000 ryo to village tax income; -80% security; max of 17 NPC, up to 3 villages can have this upgrade Level 9: 900,000 ryo; +250,000 ryo to village tax income; -85% security; max of 20 NPC, up to 2 villages can have this upgrade Level 10: 1,000,000 ryo; +300,000 ryo to village tax income; -90% security; max of 25 NPC, only 1 village can have this upgrade.
Last edited by TJCID on Sat Aug 18, 2012 7:51 pm; edited 1 time in total | |
| | | TJCID Admin
Ryo : 54 Join date : 2012-08-17
| Subject: Re: Running a ninja village (for kage and council members only) Sat Aug 18, 2012 4:00 am | |
| Military Branch The Military branch has only one purpose. Train ninjas. As such it is divided into 2 departments: The Ninja Academy and The Training Grounds. Each time you upgrade the "Military" branch you get to improve 1 of the above mentioned departments by 1 level. Also, the higher the level in military branch the more seriously minor countries will take your military might (the combined levels of every ninja in a ninja village) into consideration during negotiations (for every level in Military Branch, 1% of your Military might is converted into political influence) - Spoiler:
Funding the Military Branch: Level 1: 100,000 ryo; 1 level up Level 2: 200,000 ryo; 1 level up Level 3: 300,000 ryo; 1 level up Level 4: 400,000 ryo; 1 level up Level 5: 500,000 ryo; 1 level up Level 6: 600,000 ryo; 1 level up Level 7: 700,000 ryo; 1 level up Level 8: 800,000 ryo; 1 level up, up to 3 villages can have this upgrade Level 9: 900,000 ryo; 1 level up, up to 2 villages can have this upgrade Level 10: 1,000,000 ryo; 1 level up, only 1 village can have this upgrade.
Ninja Academy Obviously, the ninja Academy is there to train the next generation of ninja, but its other purpose is the accumulation of knowledge, or rather its practical application...it is a military institution after all. Just like the Elemental Chakra Research, the Academy also has research areas it focuses in (Genjutsu, High jutsus and Ninpo jutsus). Each time you upgrade the Ninja Academy you gain a few research level ups. A higher research level means higher ranked jutsus can be placed in the shinobi shop. NOTE: Ninpo stands for any non elemental ninjutsu that can't be classified into any other group. High jutsus stands for non elemental ninjutsus who are too powerful to be called a simple Ninpo jutsu (such as space-time, sealing or sage jutsus). Here is a list of what you gain with each new level in Ninja Academy: - Spoiler:
Level 1: + 1 Research point. -10% discount on learning skills -Maximum of 3 people may post at the academy each week -Training NPCs costs 12,000 ryo per level per NPC, all NPC gain 1 level every other week -Type of graduation: The Bloody Mist exam (3 level 5 students will fight in a battle royal until one is dead)
Level 2: + 2 Research points in the academy. -20% discount on skills -Maximum of 6 people may post at the academy each week -1 PC or NPC ninja can be assigned as a teacher (a teacher reduces the training cost of NPCs by 2000, in he's a PC, and 1000 if he's an NPC. Also, when PC academy students post training topics they receive +2 EXP for every PC and +1 EXP for every NPC teacher.) -Training NPCs costs 10,000 ryo per level per NPC, all NPC gain 1 level every 11 days -Type of graduation: Written exam (same goes for levels 3, 4 and 5)
Level 3: + 3 Research points in the academy. -30% discount on skills -Maximum of 9 people may post at the academy each week -Up to 2 PC or NPC ninja can be assigned as a teacher -Training NPCs costs 8,000 yen per level per NPC, all NPC gain 1 level every week -Upon graduation ninjas receive 15,000 ryo from the daimyo.
Level 4: + 4 Research points in the academy. -40% discount on skills -Maximum of 12 people may post at the academy each week -Up to 3 PC or NPC ninja can be assigned as a teacher -Training NPCs costs 6,000 yen per level per NPC, all NPC gain 2 levels every week -Upon graduation ninjas receive 30,000 ryo from the daimyo
Level 5: + 5 Research points in the academy. -50% discount on skills -Maximum of 19 people may post at the academy each week -Up to 4 PC or NPC ninja can be assigned as a teacher -All entered NPCs reach level 5 in one week for free -Academy students instantly reach level 5, provided they pass the written exam. -Upon graduation ninjas receive 50,000 ryo from the daimyo and gains 1 Subjutsu Type (doesn't count as part of the actual "Subjutsu mastery" skill) -The Academy may be treated as a training ground (regardless of rank) where one receives +1 EXP per NPC teacher and +2 EXP per PC teacher assigned there (additional effects from "Sensei" or other training skills also applies).
NOTE: If not a student, you can open only solo training topics in the academy, the teachers count as if they had been present in the topic. NPCs in training count as if they need 1 training topic each week, so this means that the number of people that may post at the academy each week is actually reduced by the number of NPCs+teachers.
Training grounds The training grounds is where the real power is gained. This is where those who left the academy far behind come to become stronger. It's also THE place for training your NPC ninjas. A big army needs a big place to maintain its strength. Here is a list of what you gain with each new level in Training grounds: - Spoiler:
Level 1: -D rank taijutsus are available in the shop +4 EXP from training topics -There is 1 training ground where only 1 topic per week can be opened -People cap per topic is 1 -Total level cap for all NPCs is 25, civilian NPCs only.
Level 2: -C rank taijutsus are available in the shop +5 EXP from training topics -There are 2 training grounds where no more than 2 topics per week can be opened in each of them. -People cap per topic is 2 -NPCs can be trained up to level 10 -Training NPCs costs 10,000 ryo per level per NPC, all NPC gain 1 level every 11 days -Total level cap for all NPCs is 50. Only generic type ninja NPCs are available.
Level 3: -B rank taijutsus are available in the shop +6 EXP from training topics -There are 3 training grounds where no more than 3 topics per week can be opened in each of them -People cap per topic is 3 -NPCs can be trained up to level 15 -Training NPCs costs 8,000 ryo per level per NPC, all NPC gain 1 level every week -Total level cap for all NPCs is 100. 3 basic ninja type NPCs are available.
Level 4: -A rank taijutsus are available in the shop +8 EXP from training topics -there are 4 training grounds where no more than 4 topics per week can be opened in each of them -People cap per topic is 4 -NPCs can be trained up to level 20 -Training NPCs costs 5,000 ryo per level per NPC, all NPC gain 2 levels every week -Total level cap for all NPCs is 200. 6 specialized ninja type NPCs are available.
Level 5: -S rank taijutsus are available in the shop +10 EXP from training topics -there are 5 training grounds where no more than 5 topics per week can be opened in each of them -People cap per topic is 5 -NPCs can be trained up to level 25 -Training NPCs costs 2,000 ryo per level per NPC, all NPC gain 3 levels every week -Total level cap for all NPCs is 400. Basic customization of NPCs is available. -All PC ninja gain the "Tough Guy" skill as a special skill
Last edited by TJCID on Tue Aug 21, 2012 12:35 pm; edited 7 times in total | |
| | | TJCID Admin
Ryo : 54 Join date : 2012-08-17
| Subject: Re: Running a ninja village (for kage and council members only) Sat Aug 18, 2012 4:36 am | |
| Welfare and Management Branch Just like the Military branch, this branch is divided in 2 departments. With each upgrade in this branch you get 1 level up which you can ether use to improve the Hospital (medic nins, medical research and understanding) or the bureaucracy (improve economy, efficiency and diplomacy, decrease corruption). - Spoiler:
Level 1: 100,000 ryo; 1 level up Level 2: 200,000 ryo; 1 level up Level 3: 300,000 ryo; 1 level up Level 4: 400,000 ryo; 1 level up Level 5: 500,000 ryo; 1 level up Level 6: 600,000 ryo; 1 level up Level 7: 700,000 ryo; 1 level up Level 8: 800,000 ryo; 1 level up, up to 3 villages can have this upgrade Level 9: 900,000 ryo; 1 level up, up to 2 villages can have this upgrade Level 10: 1,000,000 ryo; 1 level up, only 1 village can have this upgrade.
Hospital Upgrading the Hospital will allow you to train more medic ninjas, improve your knowledge on medical jutsus and take better care of your citizens (thus show that you "care for the people" and make your village more popular). - Spoiler:
Level 1: -D rank medic jutsus are available in the shop -This village can have up to 2 medic nin +1.000 ryo to weekly income for every level in Infrastructure
Level 2: -C rank medic jutsus are available in the shop -This village can have up to 4 medic nin +2.000 ryo to weekly income for every level in Infrastructure -Dangerous Medical procedures get a +10% success rate
Level 3: -B rank medic jutsus are available in the shop -This village can have up to 6 medic nin +3.000 ryo to weekly income for every level in Infrastructure -Dangerous Medical procedures get a +15% success rate
Level 4: -A rank medic jutsus are available in the shop -This village can have up to 9 medic nin +5.000 ryo to weekly income for every level in Infrastructure and every subjugated minor country -Dangerous Medical procedures get a +20% success rate, and reduce Reputation penalty by 2 points
Level 5: -S rank medic jutsus are available in the shop -This village can have up to 12 medic nin +7.000 ryo to weekly income for every level in Infrastructure and +10.000 ryo from every subjugated minor country -Dangerous Medical procedures get a +30% success rate, and reduce Reputation penalty by 5 penalty -All PC ninja gain the "Excellent Health" skill as a free skill
Administration Administration includes public and foreign relations, managing the economy, anti-corruption system etc... Translated, that means if you want to save money, soften the blow when you commit atrocities, have an easier time wining over other countries without fighting them, then you should level up in this department. The higher the level of Administration the more seriously minor countries will take your reputation into consideration during negotiations. Here is a list of other benefits you gain with each new level in administration: - Spoiler:
Level 1: -10% of your reputation is converted into political influence -Researching/upgrading village improvements costs 5% less -Reputation loss for refusing Plot and Counter Missions is decreased by 1.
Level 2: -20% of your reputation is converted into political influence -Researching/upgrading village improvements costs 10% less -Reputation loss for losing ninja and refusing or failing any kind of mission is decreased by 1.
Level 3: -30% of your reputation is converted into political influence -Researching/upgrading village improvements costs 15% less -All forms of reputation loss are decreased by 2.
Level 4: -40% of your reputation is converted into political influence -Researching/upgrading village improvements costs 20% less -All forms of reputation loss are decreased by 4, twice as much for espionage acts +5% to global security
Level 5: -50% of your reputation is converted into political influence -Researching/upgrading village improvements costs 25% less -All forms of reputation loss are decreased by 6, twice as much for espionage, interigation and loss of ninja (provided you hold a funeral with a body, and that body is preserved) +10% to global security
Last edited by TJCID on Tue Aug 21, 2012 12:34 pm; edited 2 times in total | |
| | | TJCID Admin
Ryo : 54 Join date : 2012-08-17
| Subject: Re: Running a ninja village (for kage and council members only) Sat Aug 18, 2012 5:26 am | |
| Homeland Security Branch This branch is for protection from both obvious dangers, such as invasions, and those that lurk in the shadows. It is divided in 2 sectors and with each upgrade you get to level up 1 department. The 2 departments are: 1) Internal security and espionage: ANBU (short for: Affirmation of Nonincriminating Behavioral Utilization...I think). And 2) Foreign Affairs: PLGBTFNBIEH (short for: Protection from Large Groups of Bad Tempered Foreign Ninja Bent on Inflicting Extreme Hurtyness...the name still needs a little work). The higher the level in the Homeland Security branch the more you'll undermine your enemy's authority when they negotiate with minor countries closer to you. Also, minor countries from farther away will take your reputation and military might more seriously. - Spoiler:
Level 1: 100,000 ryo; 1 level up Level 2: 200,000 ryo; 1 level up Level 3: 300,000 ryo; 1 level up Level 4: 400,000 ryo; 1 level up Level 5: 500,000 ryo; 1 level up Level 6: 600,000 ryo; 1 level up Level 7: 700,000 ryo; 1 level up Level 8: 800,000 ryo; 1 level up, up to 3 villages can have this upgrade Level 9: 900,000 ryo; 1 level up, up to 2 villages can have this upgrade Level 10: 1,000,000 ryo; 1 level up, only 1 village can have this upgrade.
ANBU Leveling up the ANBU department will allow you to better, faster and more efficiently train greater numbers of ANBU ninja. That means you'll have an easier time spying, sabotaging and stealing from others while making it a lot harder for others to do the same to you. It also helps you keep the rest of the ninja in line and not go missing nin or something. NOTE: ANBU can't become missing nin, they are fanatically loyal to the village (Itach went rogue because he was ordered to do so). Even if all the ninja are loyal to you and you have such a good defense system that infiltration is nearly impossible, the ANBU are the elite (even as NPCs they are dangerous). You are bound to have other uses for them. - Spoiler:
Level 1: -D rank stealth jutsus are available in the ANBU HQ -This village can have up to 2 ANBU ninja -Training ANBU NPCs costs 20,000 ryo per level per NPC, all ANBU NPCs gain 1 level every 11 days
Level 2: -C rank stealth jutsus are available in the ANBU HQ -This village can have up to 4 ANBU ninja -Training ANBU NPCs costs 18,000 ryo per level per NPC, all ANBU NPCs gain 1 level every week
Level 3: -B rank stealth jutsus are available in the ANBU HQ -This village can have up to 6 ANBU ninja -Training ANBU NPCs costs 16,000 ryo per level per NPC, all ANBU NPCs gain 2 levels every week -NPC ANBU can level up 5 levels higher than the maximum available level for NPCs. Also they can be fully customized.
Level 4: -A rank stealth jutsus are available in the ANBU HQ -This village can have up to 9 ANBU ninja -Training ANBU NPCs costs 14,000 ryo per level per NPC, all ANBU NPCs gain 3 levels every week -ANBU NPC can be trained up to level 30.
Level 5: -S rank stealth jutsus are available in the ANBU HQ -This village can have up to 12 ANBU ninja -Training ANBU NPCs costs 10,000 ryo per level per NPC, all ANBU NPCs gain 5 levels every week -Increase the total level cap of all NPCs by 50.
Large Scale Defenses The best way to protect your secrets and your people from spies or invading armies is not to fix the problem after it happens, but to prevent the threat from reaching them in the first place. The main 3 things that consist Large Scale Defenses is: Village Defenses, Boarder Patrol and Logistics. Improving this sector will allow you to better detect when someone enters your country or village, make it harder for invading armies to destroy or even get inside your village and will make it easier (and faster) for your ninjas to move around quickly and safely inside your territory. Here is a list of what you gain with each new level in Large Scale Defenses (See the "Other Improvements" topic for additional improvements on the Village defenses): - Spoiler:
Level 1: -Village Defenses Level 1 -You can assign 1 sentry on boarder patrol duty, if NPC then he's a poor one, reports every 24 hours and there's a 90% chance of being found if someone tries to seek him out.
Level 2: -Village Defenses Level 2 -Travel time in friendly territory is reduced by 1 hour -You can assign up to 2 sentries on boarder patrol duty, if NPCs then they are average at best, reports every 12 hours and there's a 70% chance of being found if someone tries to seek them out.
Level 3: -Village Defenses Level 3 -Travel time in friendly territory is reduced by 2 hours -You can assign up to 3 sentries on boarder patrol duty, if NPCs then they are pretty good all things considering, reports every 6 hours and there's a 50% chance of being found if someone tries to seek them out.
Level 4: -Village Defenses Level 4 -Travel time in friendly territory is reduced by 3 hours, by 1 in foreign countries. -Time delay of "after battle" options are reduced by 1 hour -You can assign up to 4 sentries on boarder patrol duty, if NPCs then they are extremely good, reports every 3 hours and there's a 30% chance of being found if someone tries to seek them out.
Level 5: -Village Defenses Level 5 -Travel time in friendly territory is reduced by 4 hours, by 2 in foreign countries, enemy traveling time in own territory is increased by 1 hour. -Time delay of "Additional Travel" options are reduced by half, by 2 hours if in foreign countries -You can assign up to 5 sentries on boarder patrol duty, if NPCs then they have been specially groomed for this job, almost nothing gets by them undetected and they're in constant contact with the Ninja Village, thus the Kage immediately knows when someone enters his country or kill/captures the boarder patrol sentries. Not that something like that is likely to happen since they are so well hidden there is almost no chance (10 %) of them being found if someone tries to seek them out.
Last edited by TJCID on Wed Aug 22, 2012 10:14 am; edited 2 times in total | |
| | | TJCID Admin
Ryo : 54 Join date : 2012-08-17
| Subject: Re: Running a ninja village (for kage and council members only) Sat Aug 18, 2012 6:28 am | |
| OTHER IMPROVEMENTS Here is where you REALLY get to customize your village. Here you will find all kinds of weird and unique improvements to make your village truly one of a kind. Elemental Chakra Research related improvements (you can buy only 1): - Spoiler:
Name: Guild of Mystics Description: Your village hosts the HQ for an organization of civilian scholars who are more than happy to share their knowledge of the world with you. Effect: -Regardless of research level, any jutsu known by at least 2 other villages becomes automatically available in your shinobi shop. -If you have Level 5 elemental chakra research, all ninjutsus get a 20% discount, 10% for all other jutsus. This effect applies to custom jutsu. Price: 100.000 ryo
Name: Encouraging Imagination Description: Your village is more supportive, both morally and financially, towards talented ninja who are willing to do some exploration with their chakra. Effect: -Half of any and all discounts that apply to canon or shinobi shop ninjutsus, also apply to custom jutsus when they are being created. -If you have Level 5 elemental chakra research, all elemental ninjutsus get a 20% discount. Price: 100.000 ryo
Name: Elemental Synchronization Description: A traditional approach towards chakra, practical use of what is known about it. Ninjas in your village undergo special training so that they can harness chakra from nature itself. Effect: All ninja from this village gain these benefits. -Ninja of this village have the stamina cost for ninjutsu of their primary element is reduced by 1. -If you have a level 5 research upgrade in an element, ninja who use jutsus from that element have the stamina cost reduced by 1 (stacks with previous effect). -If you have Level 5 elemental chakra research, all elemental ninjutsus ninjutsus get a 10% discount. Price: 100.000 ryo Crafting Technology related improvements (you can buy only 1): - Spoiler:
Name: Guild of Masons Description: Your village hosts the HQ for an organization of civilian master blacksmiths who are more than happy to share their knowledge with you. Effect: -Regardless of your technology level, any item available in at least 2 other villages becomes automatically available in your shinobi shop, also all repairs and reverse engineering is free. -Half of any and all discounts that apply to canon or shinobi shop items, also apply to custom items when they are being created. -If you have Level 5 Crafting Technology, all items get a 10% discount. Price: 100.000 ryo
Name: Legendary Workshop Description: Your village has created a blacksmith workshop which can very well be considered a world wonder. Effect: -Halve the cooldown period on ninja with the Master of Not Fighting skill. -Whenever such a ninja creates a tech level 5 or less item, 2 extra copies of it are added to the shop. -If you have Level 5 Crafting Technology, halve the cost when a ninja with the Master of Not Fighting skill tries to create a custom item. Price: 100.000 ryo
Name: High Quality Mass Production Description: A practical approach, your village focuses on efficiency and quality rather than waste time on blue-sky research. Effect: -All items get a 20% discount, also all repairs and reverse engineering is free. -If you have Level 5 Crafting Technology, all items have double durability and tech level 5 items can now be mass produced. Price: 100.000 ryo Infrastructure related improvements (you can buy only 1): - Spoiler:
Name: Patriotism Description: The citizens of said country have a strong sense of national pride and loyalty. Corruption is at an all time low and enlisting in the ninja Academy is an honor not an obligation. Unfortunately this "trust in thy fellow countrymen" has left people a little gullible. Effect: +25.000 ryo to weekly income; +2 to NPC cap; -10% security. -If you have level 10 Infrastructure the bonus becomes +50.000 ryo to weekly income and +5 to NPC cap; -20% security. -If you have level 5 ANBU and/or Large Scale Defenses you get +5% security for each. Price: 100.000 ryo
Name: Secret Police Description: The price of peace is vigilance. Just as the ANBU watch over other ninja, someone must watch over the civilians. Effect: +25.000 ryo to weekly income; +10% security. -If you have level 10 Infrastructure the bonus becomes +50.000 ryo to weekly income. -If you have level 5 Ninja Academy, ANBU and/or Large Scale Defenses you get +1 to NPC cap for each. Price: 100.000 ryo
Name: Spartan Village Description: Before all else, a ninja village is a military facility and that's how it should be run. Effect: +10.000 ryo (+1.000 more for every level In infrastructure) to weekly income; +20% security; +3 to NPC cap. -If you have level 5 Training grounds and/or Hospital you get +1 to NPC cap for each. -If you have level 5 Administration you gain +5,000 ryo to weekly income and +10% security. Price: 100.000 ryo Military Branch related improvements (you can buy up to 2): - Spoiler:
Name: Perfect Training Program Description: Careful selection, professional instructors, special diet, rigorous training and a bit of dark dark doctors. With the Perfect Training regime one can raise whole armies from scratch in record time. Effect: +1 extra teacher can be assigned in the academy, civilian NPCs are allowed to be teachers. -Teachers with Training skills receive a +2% success rate to dice rolls when using them (NPC teachers get only +1%). -Each week you can accelerate the leveling up of NPCs in Academy, Training grounds and ANBU HQ by 1 per level in Hospital. The price is an additional 15.000 ryo and -1 Reputation point per level per NPC. If you have Level 10 Military Branch and/or level 10 Welfare and Management, reduce this price increase by 5.000 for each. Price: 100.000 ryo
Name: Meditation Dome Description: A peaceful desolated part of the academy devoted to the study and enhancement of Genjutsus. Effect: -Half of any and all discounts that apply to canon or shinobi shop genjutsus, also apply to custom jutsus when they are being created. -Regardless of rank, you can open a solo training topic in the academy (no teachers, just you). That topic can be used for reference at the shinobi shop for purchasing genjutsu (1 topic = 1 Genjutsu). When doing so you receive +3 EXP and the genjutsu will get a discount equal to 10% per genjutsu research level. -Only 1 topic per Academy level per week may be opened in the Dome. -If genjutsu research level is 5, ninja of this village have the stamina cost for genjutsus reduced by 1, by 2 stamina and 1 BP if you have Level 10 Military Branch. -If you have Village defense level 5, ninja from this village gain +5 gen resistance when fighting inside the village. Price: 100.000 ryo
Name: Great Dojo Description: Your village has taken taijutsus seriously, investing money into a proper and big Dojo hall. Effect: -Half of any and all discounts that apply to canon or shinobi shop taijutsus, also apply to custom jutsus when they are being created. -Replace 1 normal training ground with a big dojo. Training topic opened here can be used for reference at the shinobi shop for purchasing taijutsu (1 topic = 1 Genjutsu). When doing so you receive +3 EXP and the taijutsu will get a discount equal to 10% per Training Grounds level. -Only 1 topic per Training Grounds level per week may be opened in the Dome. No more than 2 people per topic. -If Training Grounds level is 5, ninja of this village have the stamina cost for taijutsus reduced by 1, by 2 stamina and 1 BP if you have Level 10 Military Branch. -If you have Village defense level 5, ninja from this village gain +5 gen resistance when fighting inside the village. Price: 100.000 ryo
Name: Forbidden Training Field Description: A very large field specifically designed to emulate real life combat situations. Filled with lots of booby traps and dangerous monsters. It is not a place for the weak. Effect: -Replace 3 normal training grounds with 1 suspicious looking area. Training topics opened here earn the ninja +5 more EXP than they would get from other training grounds, +10 if you have level 5 Training grounds, +15 if you have Level 10 Military Branch. -When you open a training topic here, NPCs with rank E~B will attack you, ranks C~S if you have level 5 Training grounds, if you have Level 10 Military Branch there will always be at least 1 S rank NPC. Beating NPCs earns additional EXP. -Escaping a fight is conducted normally, defeat or death are possible, occasional high level missions might be possible inside the village. -Occasionally, a random negative event might happen in the village. Price: 100.000 ryo
Name: Powerful Army Description: History has taught us that on many occasions superior training and tactics have triumphed over unfavorable odds. Raw drilling will only get you so far, now is the time for wisdom. Effect: -You can fully customize NPC ninja and increase their BP by 1. -If you have Level 10 Military Branch, increase the NPC level training cap by 5. Price: 100.000 ryo
Name: Large Army Description: There is strength in numbers. Effect: -Increase the total level cap of NPCs by 20, by 50 if you have level 10 Infrastructure. -If you have Level 5 Administration; Academy; Training grounds; ANBU; Large Scale Defenses, increase the total level cap of NPCs by 20 for each. Price: 100.000 ryo Welfare and Management Branch related improvements (you can buy only 1): - Spoiler:
Name: Guild of Lawyers Description: Your village hosts the HQ for an organization of civilian vampires who are more than happy to share their expertise with you. Effect: -All forms of reputation loss are decreased by 2, twice as much for espionage, interrogation and Dangerous Medical procedures if you have Level 5 Administration. -If you have Level 5 Hospital you can perform Dangerous Medical procedures on NPCs. Price: 100.000 ryo
Name: "We Care" Description: The people's health is your village's top priority, housing some of the most advanced medical facilities in the world. Effect: +1000 ryo to weekly income. +1 PC and NPC medic nin available. -When medic nins are used to improve their success rate of Dangerous Medical procedures, increase the success rate by 2% for each of them, 1% for NPC medic nins. -Medic jutsus and equipment cost 10% less per level in Administration. Price: 100.000 ryo
Name: Procedure Nazi Description: Rules, procedures and papers, papers and more papers. In this village you need an ID or a pass or clearance for everywhere and everything. If you took a dump in an outhouse, someone wrote down about it somewhere. Effect: -Increase global security by 2% for every level in Administration, Homeland Security and Infrastructure. Price: 100.000 ryo Large Scale Defenses (you can have 1 type of improvement at level 1, 3 and 5 in Village defense. The improvement's can be upgraded as many times as your Village defense level): - Spoiler:
Name: Village Gates and Walls Description: The council invests in building a defensive perimeter around the village (usually a wall) to repel invasions and deter infiltration. By choice or necessity, there is always a weak link in the perimeter (usually the village gates). Effect: Durability of wall is 2000 per upgrade, durability of gate is 500 per upgrade. Height is 10 meters per upgrade. For every upgrade you may assign 1 sentry on a gate, 2 on a wall patrol. At levels 2, 4, 6, 8 and 10 in Infrastructure you must add 1 more gate. Price: 100.000 ryo Name: Sturdy Structures Description: The council invests in better building materials, hires better architects and even uses sealing jutsu to improve the durability of the structures. This way, during an invasion or sabotage, the sustained damage will be minimal. Effect: Change the durability of village improvements from the default (level of the improvement)x50 to: x100, x200, x300, x400 and x500 with each upgrade. Price: 100.000 ryo Name: Brilliant Architecture Description: Applying the principal of "Defense in depth", this entire village was constructed to be a battle ground. Narrow maze-like streets which all seem to finish with dead-ends, buildings of ever escalating height with parapets, scarps, trenches, defiles, ect...Makes invaders wish they never breached the gates in the first place. Effect: Pick 1 at level 2, 4 and 5 in village defense: - Defile - Invaders cannot proceed to further areas if there is still opposition in the current one. Can't open more combat topics than there are routes to other areas (only 1 topic if you have Natural Defenses). No more than 2 teams can be present in a topic.
- Cavalier - The sections of the village closest to the walls is built higher than the wall itself allowing suppression fire to be used against invaders attacking the wall from inside the village itself. If you have Advanced fort style, ninja can provide suppression fire to gate battles as well.
- Empty entrance - Walls receive +500 Durability per Village Defense level, but replace the village gate with an empty inviting narrow passage (a.k.a. the kill zone) that turns sharply several times (if you want it to). No more than 2 teams can be present in a combat topic in this "new village gate". The passage is filled with Booby traps whose location is only know to high ranking ninja from the village itself. Suppressive fire from walls is possible if you have Advanced Fort style.
- Secret Passages - Using secret passages, defenders can attempt to escape combat topics (+30% to escape attempt). Due to the maze-like nature of the passages, even if an invader does find the entrance to one he cannot use it without a guide or previously obtained knowledge of the tunnel system. If you have Advanced fort style, fleeing defenders can escape (+60% to escape attempt) a combat topic/area or enter a different one, provided the limit of PC ninja per ninja team hasn't been reached (you can ignore the 12 hour rule when entering a topic this way).
- Advanced Fort style - Places a Tenaille in front of the village entrance if you have Empty Entrance. Enhances other improvements as well.
Price: 100.000 ryo Name: Tower of Mystics Description: A building from where master chakra manipulators use powerful sealing jutsus to aid in the defence of the village. Effect: Pick 1 at level 1, 3 and 5 in village defense: - Kanchi Shisutemu Jutsu (Sensing System Technique) - A very thin and sensitive layer of chakra encompasses the entire village and anything passing through it causes a ripple. The more powerful the chakra of the object the bigger the ripple. Greatly assists the village in sensing infiltration attempts.
- Chakra enhanced structures - Village walls are unaffected by durability damage multipliers. If you have the Sturdy Structures improvement, buildings inside the village are also unaffected.
- Kinship resonance - A chakra network runs throughout the entire village which is in tune with ninja born here. 1) If you have Chakra dome then: these is an increased chance of detecting foreign chakra objects even after they are past the barrier. 2) If you have Chakra enhanced structures then: Attacks from native ninja don't cause durability damage on village structures. 3) If you have Super Dampening Field then: native ninja can use high jutsus (except summoning creatures) and scrolls inside the field, but stamina cost increases by 5 points (by 10 for S rank jutsus).
- Counter Chakra Flow (Requires Kinship Resonance) - Enemy High jutsus cost 1 stm more per rank (starting with E rank), also B, A and S rank cost 1 extra BP as well. Enemies can't use speed or space-time jutsus while using the Tree Climbing or Water Walking skill (all other jutsus cost 2 extra stm points). If you have Advanced Fort Style, enemies can't use the Tree Climbing skill inside the village or on its outer walls. If the Village is surrounded by a moat, enemies can't use the Water Walking skill on it.
- Super Dampening Field - Originally designed as a Bijuu containment trap, a section in the village has become the focus of extremely powerful sealing jutsus (the medium /10 durability/ for the field is in the same area or if you have Advanced Fort style in another another area of the village). Any summoned creature/ninja/item/ect... (friendly or foe) is immediately banished upon entering the field. High jutsus cannot be used inside this field nor used to enter or exit it, Bijuu are pacified, Jinchuuriki revert to human form and cannot access the Bijuu's chakra nor do they gain any passive benefits from being a host, the same applies to any ninja/creature who has an external source/link of some kind. Only 1 field may be installed in an area. For each level in Village Defense you can install 1 extra dampening field.
Price: 100.000 ryo Name: The Sentinels Description: Your village has allied itself with intelligent and dangerous creatures, who remain vigilant inside the village at all times and without hesitation jump to the defense of the village when it is attacked. Effect: The creatures are treated as NPCs and are controlled by the kage or ninja team leaders. LvL=Village Defence level: lvl 1: You can have 1 D rank creature lvl 2: You can have 1 C rank creature, or 2 D rank. lvl 3: You can have 1 B rank creature, or 2 C rank, or 4 D rank. lvl 4: You can have 1 A rank creature, or 2 B rank, or 4 C rank, or 8 D rank. lvl 5: You can have 1 S rank creature, or 2 A rank, or 4 B rank, or 8 C rank or 16 D rank. Special: If you have the Mythical Land improvement, you receive 1 more creature of the 2nd highest available rank. Price: 100.000 ryo NOTE: Combination is possible. Ex: Instead of having 2 A rank summons, you can replace 1 A rank for 2 B ranks or 1 B rank and 4 D ranks. Name: Forces of Nature Description: No amount of human ingenuity and engineering can substitute the perilous, inhospitable, untraversable obstacles nature can throw at you. Effect: Pick 1 at level 2 and 4 in village defense: - Treacherous land - Increase travel time of non-native ninja inside your country by 1 hour per level in village defense. Also, decrease the success rate of their dice rolls of stealth actions by 10% per level in village defense.
- Natural defenses - The village itself is carved into the heart of the land, using it as a natural barrier against invaders. Reduce the number of village gates by 1 per level in village defense to a minimum of 1. If you have Advanced Fort style, ninjas in unengaged sections and areas of the village can provide suppressive fire to combat topics in other areas (doesn't count for wall battles unless you also have Cavalier). Suppressive fire on "gate battles" is also possible if gates are opened or destroyed or if its a "Empty entrance".
- Shifty scenery - Non-native ninja can only "escape" to places and topics they've previously visited (they must post once more in this country before leaving it). If you also have Treacherous or Mythical land, only topics made upon entering this country since they were last in a friendly haven count as "previously visited places".
- Mythical land - This country is home to many extremely dangerous creatures, nearly as powerful as unshackled Bijuu though thankfully more passive. The denizens of this country have learned to accept them as simply an extension of the land itself and as such know how to avoid their detection and elude their wrath. Invaders are not as fortunate. Non-native ninja must travel in small groups (1 team per topic) and well apart (if a combat topic is opened, other ally teams cannot join even if they are in same country), lest they draw the attention of the beasts.
Price: free
Last edited by TJCID on Sat Aug 18, 2012 7:50 pm; edited 4 times in total | |
| | | Rose Admin
Ryo : 26 Join date : 2012-08-09 Age : 31
| Subject: Re: Running a ninja village (for kage and council members only) Sat Aug 18, 2012 9:39 am | |
| | |
| | | Sponsored content
| Subject: Re: Running a ninja village (for kage and council members only) | |
| |
| | | | Running a ninja village (for kage and council members only) | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |